So stay patient, dudes.
Most of the stuff you can get for the house is just for show, but there is some useful equipment as well.
This is a really bad way to do Player Housing..
This is a really bad way to do Player Housing..
Why's that?
Most of the stuff you can get for the house is just for show, but there is some useful equipment as well.
This is a really bad way to do Player Housing..
Some players just enjoy decorating a space for their character, with or without expectation of further reward.
This is considered a form of LARPing, and harping on it is good for a few Codex brownie points, but you're describing only those who feel as you do: If there's no gameplay benefit or upgrade, there's no point.
Most of the stuff you can get for the house is just for show, but there is some useful equipment as well.
This is a really bad way to do Player Housing..
There is nothing wrong with some LARPing.
Do people really like walking around their player home and just pretending they are making drinks / looking at computer screens / sleeping with 0 feedback from the game?
At least in LARPing you are around friends and your actions have feedback from other people. This player home is literally just you walking around a static level..
If this is actually enjoyable, I have a great idea for a game.
One is (presumably) a cutesy little side activity that does little more than provide a money sink in trade for a bit of trophy decorating.
Do people really like walking around their player home and just pretending they are making drinks / looking at computer screens / sleeping with 0 feedback from the game?
At least in LARPing you are around friends and your actions have feedback from other people. This player home is literally just you walking around a static level..
If this is actually enjoyable, I have a great idea for a game.
I already do that from time to time in the starting apartment. I also use it as a central point for keeping my crafting materials, surplus/spare weapons and ammunition. I seriously cannot believe that people complain about extra flair options, if you do not like it ignore it, it is not forced upon you.
3.) This is a discussion forum. If you do not like my opposing opinion then put me on ignore
3.) This is a discussion forum. If you do not like my opposing opinion then put me on ignore
Raging Fanboy Boners don't constitute Opinions.
This really brings it down to little more of an argument of "what's the best way to get some decorative clutter?" Being able to buy useless tat is, in its own way, the same level of achievement as being given that clutter, passively, for general progress. The former's just more opt-in and, arguably, rewards player agency better - it's more of a personal taste, thing, as to whether you want the same type of clutter across each different character's progress (EG A melee character might not want a gun trophy that comes as per Quest XYZ, or something).One is (presumably) a cutesy little side activity that does little more than provide a money sink in trade for a bit of trophy decorating.
I think your lumping too many ideas into one category. "Benefit" is very loosely designed.
For example, Trophy display is completely based around Game Feedback based on actions of the player and I 100% support it. If this house allowed you to display baubles or items as a means of achievement for things you have done in the game, rewarding player agency, I 100% support this.
I think a much more powerful implementation (for the same amount of work)
Would be to create a player house that upgrades with trophies or rooms as you progress through the game or complete quests a certain way. Make the upgrades happen organically as you do things and let the player house be a record of things you have done, instead of a pointless gold sink.
you trying to discredit my opinion with silly rhetoric and me just using them against you in the same manner.3.) This is a discussion forum. If you do not like my opposing opinion then put me on ignore
Raging Fanboy Boners don't constitute Opinions.
You seem to be questioning whether people really like to waste time buying and placing clutter around? The answer is absolutely. There's a reason player housing keeps cropping up, even useless as it often is; there's a pleasure hit to be had from having your own space to pointlessly fancy up
This really brings it down to little more of an argument of "what's the best way to get some decorative clutter?" Being able to buy useless tat is, in its own way, the same level of achievement as being given that clutter, passively, for general progress. The former's just more opt-in and, arguably, rewards player agency better - it's more of a personal taste, thing
I don't see what your point is other then "Don't complain about this feature".
You aren't explaining how I am wrong or countering anything I say. Just stating that you are in disbelief I would even critique this in the first place. The only loose argument you have made is that you enjoy static upgrades because you like to "Live Action Roleplay" in a video game.. But you could do this in any game.
Where is your argument again?
Where is your argument again?
I usually give the benefit of the doubt because of the large amount of diversity on this forum. I know english isn't the first language of most people so sometimes context gets lost in translation..
But at this point you're either trolling or an extremely ignorant Fanboy who has mastered selective reading as a skill.
If this is actually enjoyable, I have a great idea for a game.