cherry blossom
Arcane
- Joined
- Sep 18, 2013
- Messages
- 1,258
How unfortunate.
cherry blossom Thanks for the suggestion, but I dismissed that solution a long while ago. The current solution where you can see usables and creatures through walls isn't perfect, but it's good enough.
TwinkieGorilla You have to beat the trap disarm check by 10 or something like that to recover the trap.
Regarding dialog and writing in general, it's something we'll be working on, so expect more interesting characters in the future. Also we'll be working towards interconnecting people and events from different parts of the game to make the game world more believable and cohesive.
Have you guys made up your mind regarding the map feature? will we have one or not?
Have you guys made up your mind regarding the map feature? will we have one or not?
I haven't decided yet. It would be a nice feature, but due to how the world map is laid out it is also something that would take quite a bit of development time to do right.
Area maps would be more than enough IMO, just so you can know where does each transition lead to.
Area maps would be more than enough IMO, just so you can know where does each transition lead to.
Yeah, because...honestly, Styg ...I am at a complete loss as to where I'm supposed to be(and not in a "hey, fun! I'm stumped!" kind of way, more like "yeah...this is a little annoying trying to tell the difference between all these places which tend to look exactly the same" kind of way).planting this bomb for the Black Eels
Have you guys made up your mind regarding the map feature? will we have one or not?
I haven't decided yet. It would be a nice feature, but due to how the world map is laid out it is also something that would take quite a bit of development time to do right.
Area maps would be more than enough IMO, just so you can know where does each transition lead to.
You could say it might be an AoD killer.I don't know how much Styg has in plan, but if this gets released this year, I wouldn't be surprised if it turned out to be one of the best releases of the year.
A lot of Lower Underrail areas would have 2-4 transition leading to other Lower Underrail areas. How would that be helpful? :/
Another option would be you guys buying some paper and drawing your own maps, like trully gentleman.
Spent around 2 hours with this game, like it a lot.
Maybe I just fucked up character creation like the newfag I am but I had a very rough time around the starting area.
4. Maybe I just fucked up character creation like the newfag I am but I had a very rough time around the starting area. Now I don't mind the challenging combat, I enjoy it a lot so far actually. Having to rely on hit-and-run tactics and being forced to retreat now and then to get myself healed is a positive and rather refreshing for a game made in the age of popamole.
My problem was the very first fight against rats just South of the starting station, though. I was attacked by four of them; I killed one and injured another by shooting once and then using the rest of my AP to run away as far as possible. After that I left the area to heal myself. Upon re-entering I was immediately circled by the three rats and in 4 of 5 cases killed or left bleeding to death before I could do anything. Basically all I could do was to reload until I survived the initial attack, shoot the alpha rat and flee. Rinse and repeat until it's dead. Again, maybe I just suck at the game but it seemed more like a matter of luck than a challenge.
It would have helped if enemies didn't lurk right on the entrance to an area or if the player would be spawned at the corresponding square to where the area was entered instead of the center.
All in all it's a minor issue, though. So far I haven't encountered a similiar situation after this one.
5. Is the compass actually useful for something or is North alaways at the same side of an area?
Thanks for the support. I don't know about the 4-pack, I'd feel weird putting it on a single player game. :/Dem steam moneys. Well deserved by the way, i wish there was a 4-pack option though (buying it 7 times is a bit of a hassle), gotta show bros what a proper game should look like.
Random critiques (since I've been listing what I love along the way):
- Some of the new assets look fairly out of place (trains, chairs, benches, etc). I'd assume they're made by one of the other new people and maybe you don't care...but compared to your wonderfully crafted pieces (that drill!!!) they tend to stick out like a sore thumb.
- You've already mentioned adding more interesting NPCs and I'm hoping that comes with more quests per area. It was a little disheartening to get to Railroad Crossing and find that there were essentially two things to do there.
- There really should be a vanishing wall like cherry blossom showed. There have been plenty times an enemy was behind a wall and I could neither see them nor target them. Do what you need to do with the game, but understand right now that it will be a pretty glaring flaw. FFS, he offered to help you for free.
- Area maps would be nice, but if not, I suppose that wiki page will do.
- You really, really, really need a text editor, dude. Please, Styg, stop avoiding this issue. This game is so close to perfection...don't let sub-par grammar, spelling and word usage drag it down. I'm not talking about taste here, there's actually a lot of wrong stuff that needs fixing.
Anyone know if a gog.com release or direct from publisher drm free release is planned? Desura seems to be kind of drm free, but I'm not too familiar.