Better? The address had a backslash.curry said:Your pic doesn't work anymore.
Surf Solar said:Nice! Hehe, I'm doing the same for my game at the moment, so it's cool to see other people having the same issues.
The Potrait looks good already - I'd personally go for pixel-art. The only thing which looks a bit stiffy is the relation from nose perspective to mouth perspective - looks a bit weird.
Johannes said:
Random comment: It doesn't make sense to relate the sniping damage with how high your stealth skill is. Not only it isn't very realistic, it seems boring for high stealth PCs - instead of having to use your stealth more creatively in combat, you can just rely on these snipes. Or if it's too weak for a high stealth PC to rely on too much, it'd probably end up relatively worthless for anyone but the best stealth guys, which is kinda lame too.
Maybe this isn't the case because of some mechanics I don't know, but I doubt it.
Styg said:The good news is I've taken certain steps that should allow me to devote even more time to this game in not so distant future.
This one is way to bright. I generally agree, though.Flatlander said:I like it! Could be more saturated though, the colors are a bit bland.
Edit: Something like, except keep the floor tiles as they are to give more contrast between the layers.
Yeah, it was just a quick edit. The actual color scheme would depend on what kind of environments the game has (if it's mostly underground and dark the colors should be _more_ saturated and brighter, if there are larger lit areas the caves could be a bit darker to provide contrast) and if it has some form of dynamic lighting.Awor Szurkrarz said:This one is way to bright. I generally agree, though.
villain of the story said:Why is this real-time again? WHY?!