Drunken Irishman
Augur
- Joined
- Oct 15, 2007
- Messages
- 119
Been playing UU2 lately... and, damn it's a fine game.
Bottom Line: Ultima Underworld II is a game that should be in any game designer's vocabulary. You will make better games.
- It's just good fantasy. I'm not saying the dialogues are on par with Chris Avellone's work, but damn the ideas themselves and the worldbuilding is just so imaginative and creative. Talorus, Ice Caverns, Praecor Lloth are simply great fantasy... I want to use the word story, but it's more like System Shock where you uncover the real situation, except that you actually talk with people. It's not story in the classical sense, but damn... it tells many good stories.
- It's fun to play. WAD keys and mouse, it almost plays like a modern game. And you can interact with the environment, or use it for your gain... like pushing your enemies into the water. It also has multiple ways to solve situations. For example: you can kill all the goblins in prison tower yourself, or you can pretend to be a collaborator and grab the item you need and leave, or you can let the troll kill them all. It's always a good design if the game manages to create an environment where the player can come with his own solutions to the problems (or at least make him feel that he used his own creativity to solve a problem).
- The ideas behind the worlds, the appearance of the worlds themselves, the level design, the surprises like stumbling into a 1980 dungeon crawler... it's a playful and clever game. The game balances finely between guiding the player and letting him figure things out on his own. Then again, Looking Glass Studios and good level design are almost synonyms.
- It's a good template that you have a base, with core characters who react (because of scripted events) to your accomplishments. It makes the world feel alive.
- It's the only Ultima game that makes the Guardian an interesting villain. He's like an interdimensional CIA military-industrial complex operator, destabilizing foreign states either by humanitarian projects, fueling up civil wars or just plain conquest, with the sole purpose of robbing those states of their resources in the most efficient way possible. Each world is like a small tragedy, with plenty of blame to go around at it's local leaders for it's demise.
And in Ultima 9 he's retconned into the Avatar's evil little brother.... who turns people evil with big evil pillars. It hurts to think about it... the difference between the skill and scope of Ultima Underworld II and Ultima 9...
Bottom Line: Ultima Underworld II is a game that should be in any game designer's vocabulary. You will make better games.