pippin
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^ I had the same impression. The replica market for NES/SNES and GameBoy games is big enough to be profitable (or so it seems), so I don't know what's the problem with this. Ultima 4 (iirc) is abandonware at this point.
I eagerly anticipate the day somebody ups the ante and makes/ports a game for a computer which never existed.
ITT People on a computer gaming forum criticizing how a programmer decides to spend his time.
I eagerly anticipate the day somebody ups the ante and makes/ports a game for a computer which never existed.
Infocom started doing that in the ’80s.
I eagerly anticipate the day somebody ups the ante and makes/ports a game for a computer which never existed.
Infocom started doing that in the ’80s.
They had interpreters to run their virtual machine on computers people actually use, which defeats the whole point.
It is nice! And an improvement. Even if they made that change a year after U4 came out, they really couldn't. The image on the top would take about 3 years to load on a stock C64.
:D Nice ( Remake at the top )
people are just sad that EA will never allow another ultima to be made. For about 1/1000th of the cost of a A+++ game, EA could produce a new C64 ultima every year.
It is nice! And an improvement. Even if they made that change a year after U4 came out, they really couldn't. The image on the top would take about 3 years to load on a stock C64.
:D Nice ( Remake at the top )
The whole point is that they made games for the Z-Machine, a computer which never existed. That they used interpreters to emulate the Z-Machine on other computers is another thing.
Now, I'll ask you to compare these two versions. First, the DOS intro (this is the only video I can find of the original DOS version, most vids have xU4 mods.)The whole point is that they made games for the Z-Machine, a computer which never existed. That they used interpreters to emulate the Z-Machine on other computers is another thing.
You miss the forest for the trees. The point is to make a game no one could possibly ever play.
(and before "but teh emulators!" - PC already has an Ultima 4 version with the bloody VGA graphics. This one has been redundant since ninety fucking five)
Now, I'll ask you to compare these two versions. First, the DOS intro (this is the only video I can find of the original DOS version, most vids have xU4 mods.)PC already has an Ultima 4 version with the bloody VGA graphics. This one has been redundant since ninety fucking five)
All garbage that was later patched in to make it comparable to Amiga/C64 versions.
Who exactly was wasting their time here?
Now I'm going to go out on a limb, but I don't think the original U4 for the C64 was compatible with Epyx Fastload, nor did it include a Fastload routine (I don't remember, but this site says it didn't. I do remember that the game took a long time to get to the intro screen.)Ladonna said:That depends on the fastloader. Near the end of the C64s life, the fastloading software and hardware was becoming incredibly efficient, along with ever improving compression techniques. There were games that had comparable graphics that didn't have horrendous load times.
When you look at what good C64 coders and artists could do with a C64, you realise just how poor a lot of todays coders really are. Emails can take up more memory than a few C64s linked together.
I've looked into this before. Here is a link to Lemon 64 that goes into some detail. It's definitely doable, but may not convenient, as you mentioned.I'd try this and some other newer C64 games if there was some convenient way for me to transfer disk images to floppies.
I never was a fan of Ultima IV's VGA patch. It does not give you the option to play with the original graphics, but still have the music. Additionally, it had a huge issue in the dungeons, where you could watch the bitmaps being drawn on the screen line by line, taking an eternity. (I don't know if this problem persists, and assume it doesn't exist in XU4).Now, I'll ask you to compare these two versions. First, the DOS intro (this is the only video I can find of the original DOS version, most vids have xU4 mods.)PC already has an Ultima 4 version with the bloody VGA graphics. This one has been redundant since ninety fucking five)
Can you into reading? Who needs the original DOS version after the vga version went on?
I never was a fan of Ultima IV's VGA patch. It does not give you the option to play with the original graphics, but still have the music.
In fact I dislike this patch so much that at one time I asked the author of the Ultima II, III and V patches to also make an Ultima IV patch, because his patches are far superior, because everything is deactivatable. Here is a comparison of the graphics modes for Ultima III.
The Ultima IV patch just forces its VGA graphics down your throat.
That's correct, but I never managed to track down the single patches.I never was a fan of Ultima IV's VGA patch. It does not give you the option to play with the original graphics, but still have the music.
Wasn't it a merge of 2 separate projects, one dealing with music, another with gfx?
I'd try this and some other newer C64 games if there was some convenient way for me to transfer disk images to floppies.
It is nice! And an improvement. Even if they made that change a year after U4 came out, they really couldn't. The image on the top would take about 3 years to load on a stock C64.
:D Nice ( Remake at the top )
That depends on the fastloader. Near the end of the C64s life, the fastloading software and hardware was becoming incredibly efficient, along with ever improving compression techniques. There were games that had comparable graphics that didn't have horrendous load times.
When you look at what good C64 coders and artists could do with a C64, you realise just how poor a lot of todays coders really are. Emails can take up more memory than a few C64s linked together.
No shit, there's a homebrew and coding community for just about every old computer and console in existance. http://www.warpstock.org/ even this is a thing. That doesn't change the fact that all of those old (or obsolete) platforms are dead since there aren't any new commercial releases (software or other) for them and the hardware itself hasn't been manufactured for 2 or 3 decades. Most of the companies themselves are now long defunct. There are also VHS collectors but that doesn't make the format any less obsolete/dead.There never was any "end" of the C64's life, since its still being played on and even games are being made FFS
GEEZ