Jason
chasing a bee
<strong>[ Review ]</strong>
<p>Brett Todd has some harsh things to say about <a href="http://www.ufo-extraterrestrials.com/" target="_blank">UFO: Extraterrestrials</a> in his 5.2/10 <a href="http://www.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?sid=6170517" target="_blank">Gamespot review</a>.</p><blockquote><p>Still, missions are more annoying than anything else. Too many aspects of the tactical engine are skewed against you or simply don't work well. The pace is really slow, even for a turn-based game. Some sort of hybrid system where you move in real time when not engaged in combat is needed to speed up the tedious map exploration. Animations are also slow and jittery, so you spend more time watching troops stutter or aliens slither. Aliens can see farther than your grunts, so you regularly take fire from the blackness. Peripheral vision is equally awful. An alien might just be a smidgen outside of your direct line of sight, but you won't see it. Shooting distances are wonky. In the early stages, before you can level up troops, increase their shooting skills, and provide them with high-tech guns (the initial equipment loadout is pathetic, aside from jeep-tank hybrid vehicles), you have to get within a couple of squares of an alien to have a better than 50 percent chance of hitting it. This leads to Police Squad-style shootouts where you're blasting away at each other across a few feet but still missing a good deal of the time (sometimes by laughable distances), or even worse, accidentally shooting each other or tossing a grenade into your own lap. </p></blockquote><p>He goes on to complain about the limited maps, troop management, and stability, but still considers the game "mildly compelling" due to the solid challenge and X-Com look and feel.
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<p>Brett Todd has some harsh things to say about <a href="http://www.ufo-extraterrestrials.com/" target="_blank">UFO: Extraterrestrials</a> in his 5.2/10 <a href="http://www.gamespot.com/pc/strategy/ufoextraterrestrials/review.html?sid=6170517" target="_blank">Gamespot review</a>.</p><blockquote><p>Still, missions are more annoying than anything else. Too many aspects of the tactical engine are skewed against you or simply don't work well. The pace is really slow, even for a turn-based game. Some sort of hybrid system where you move in real time when not engaged in combat is needed to speed up the tedious map exploration. Animations are also slow and jittery, so you spend more time watching troops stutter or aliens slither. Aliens can see farther than your grunts, so you regularly take fire from the blackness. Peripheral vision is equally awful. An alien might just be a smidgen outside of your direct line of sight, but you won't see it. Shooting distances are wonky. In the early stages, before you can level up troops, increase their shooting skills, and provide them with high-tech guns (the initial equipment loadout is pathetic, aside from jeep-tank hybrid vehicles), you have to get within a couple of squares of an alien to have a better than 50 percent chance of hitting it. This leads to Police Squad-style shootouts where you're blasting away at each other across a few feet but still missing a good deal of the time (sometimes by laughable distances), or even worse, accidentally shooting each other or tossing a grenade into your own lap. </p></blockquote><p>He goes on to complain about the limited maps, troop management, and stability, but still considers the game "mildly compelling" due to the solid challenge and X-Com look and feel.
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