Dawkinsfan69
Dumbfuck!
Tropico 1's genius was pulling off a black comedy about poverty, despotism and cold war skullduggery on some barren atoll in the mid-20th century Caribbean. It was grounded enough in reality that you actually felt for the colorful little sprites with names and jobs and families -- the true protagonists of the game -- that eked out a living in their absolute shithole of an island while you mismanaged and embezzled and engaged in diplomatic shenanigans. And even when you did succeed, the game kept it real -- the island was still a third world shithole, just one where people didn't starve to death or live in corrugated iron shacks.
And in the newer games, the dictatorial path isn't really an option for an efficient game. It's too easy to please the majority and win elections. The game never feels oppressive, if you execute people, it's rarely because you have to in order for your regime to survive, but because you are bored and do it for a diversion (which is a kind of evil that doesn't fit the theme).
Not to mention that a few minutes into the game your island already has pristine asphalt roads, multi-storey parking lots and more cars per capita than your average Amurikkan neighborhood. Fast forward a few more minutes and the place looks like effin' Miami. Is it too much to ask that the towns in a Caribbean shithole simulator should be more like Kingston or Port-au-prince? It's almost like the devs have never set foot outside their own country.
Well, tbh, my communist policy would be perfect and result in basically a beautiful utopia so the game's actually more realistic.