Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Tribunal patch

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,779
Location
Behind you.
Tags: Elder Scrolls III: Tribunal

There's a <A href="http://www.elderscrolls.com/downloads/updates_patches.htm">1.4.1313 patch</a> available for <A href="http://www.morrowind.com">Morrowind: Tribunal</a>. Here's the details:
<br>
<br>
<blockquote>Fixed a bug While playing with software audio acceleration. The environment sounds for Mournhold will sound and behave the same as they do when the game is in hardware audio acceleration mode.
<br>
<br>
Fixed a sound bug that would cause the loss of several sound effects in the Sotha Sil dungeon area.
<br>
<br>
Fixed a bug that would cause a crash to desktop if you tried to pickpocket your companion.</blockquote>
<br>
<br>
While I favor consequences for evil actions, a crash to desktop is a bit severe.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom