Finished the game after 78h, but probably 20h of those was messing around / bringing rest of the squad to the proper level, so actual time closer to 60h. I was very happy with the game and actually felt a little bit sad when done - clearly Team Asano put a lot of heart into making this, very charming and well made.
Good things:
+ great C&C: impact on story, battles taken, units recruited, people dying, ending
+ very good combat: positioning matters, flanking is important, differences when attacking from behind / high ground, etc.
+ tons of time (100h+) to play through if someone wants to discover everything & good replayability: 4 playthroughs needed for all (!), 2 needed to see most
+ very polished, no bugs
+ good AI that will punish your positioning mistakes
+ excellent music
+ good writing
+ likable characters
+ nice art style
+ very 'unique' ideas for some of the units: acrobat throwing balls, blacksmith building ladders and turrets, dancer charming foes, merchant driving people to fury, child prodigy controlling time, etc.
+ pretty good balance of units, everyone has its uses
+ good story that actually makes some sense and doesn't focus on 'save the world' for once
Worse things:
- no 'build porn', you have premade characters & classes given to them: some people will not like it
- quite limited enemy variety
- normal difficulty is not very challenging, outside of few battles; play on hard if you want a good challenge (some of the fights will be painful)
- story-heavy game, not for pure combat-fags
- some of the maps are reused
- limited equipment choices (2x accessory)
- limited character development options (few skills here and there to pick from)
8/10 for me, time well spent - perfect game to play on Steam Deck before going to bed.