Phelot
Arcane
- Joined
- Mar 28, 2009
- Messages
- 17,908
Mikayel said:Though it does raise questions of item space - are we talking Divinity 1 style of endless pit only limited by your own str/carry-weight score or Witcher like slots that you can only carry a few items of?
I like the JA2 1.13 patch inventory system and I'd love to see somethng similar in a fantasy setting.
Basically, each character has a slot for various clothing: pants, belt, backpack, shirt, etc. You can attach things like pouches to your belt, or attach bags/backpacks to your back slot. Each item would open up a few slots for items.
Obviously, players would be limited in what they can carry. One sword with sheath and the rest would have to be put in a cart or carried by hand.
I really think the key here is to make the game rewarding enough WITHOUT the need for uber loot through superior writing, rewards that have more meaning or XP rather then through money.
And if a game has limited amount of combat, all the better or have enemies (like zombies or skeletons) that do not have item drops or whose items are useless at least to most merchants "Why did you bring me a decade old zombie liver??"
Also, players should be required to part more of their money. Maybe not require eating, but a living expense should be expected unless the player becomes destitute and stats are effect. If there is going to be a player owned house then they should be paying taxes/rent.
We always claim that these are just games and that's true, things can border on tedium, but there are so few survival style RPGs that it would be a nice change of pace.