Hobo Elf
Arcane
So I was thinking up a weird ass RPG setting, and then I started to think of how trade would be handled in it. At first I was coming up with silly names for the currency used in the world, but then I came to the conclusion that not using any kind of currency was far more fitting. I thought it'd be an interesting idea to have a RPG without any kind of money. All you have is limited bag space and items of different value that you can trade. This way you can't just unload all your junk for a few coin and be done with it. I think this is an especially good idea in a RPG where survival is an important factor.
Anyway, what this means is that you can't just save up for the best items to buy them. You'd have to get lucky and find/steal something really valuable, or be very clever with what you trade to get valuables.
I also believe that it would make stealing a more appealing option, since there is no way of just saving up money and then eventually having enough coin to buy the cool gear. The player isn't given a safe guarantee that he'll eventually have good items. All he has to rely on is his luck and/or wits.
What does the Codex thing? Good idea? Shit idea? There's always room for improvement, and I'm happy to hear suggestions and opinions on this matter.
Also, I just want to add that I wish trading had a bigger impact in gaming (especially in RPGs). If designed badly it'll turn into a chore, but with good and intelligent design it could end up being a very fun aspect of the game.
Anyway, what this means is that you can't just save up for the best items to buy them. You'd have to get lucky and find/steal something really valuable, or be very clever with what you trade to get valuables.
I also believe that it would make stealing a more appealing option, since there is no way of just saving up money and then eventually having enough coin to buy the cool gear. The player isn't given a safe guarantee that he'll eventually have good items. All he has to rely on is his luck and/or wits.
What does the Codex thing? Good idea? Shit idea? There's always room for improvement, and I'm happy to hear suggestions and opinions on this matter.
Also, I just want to add that I wish trading had a bigger impact in gaming (especially in RPGs). If designed badly it'll turn into a chore, but with good and intelligent design it could end up being a very fun aspect of the game.