Rewards and project update
Details
Written by benitosub
Category:
News
Published: 14 October 2015
Hits: 737
Hello everybody!
We've slowed the pace down a bit on the updates since the end of the campaign (to the delight of at least one backer :D if you see this, and you will definitely know who you are, sorry again for the "spam" ^_^#), but that's no reason to keep you all in the dark about what we've been up to, so ... here we go!
First and foremost:
The Rewards
We have currently completed 11 out of 20
pixel avatars! If you backed for the "Pixel Avatar" and haven't received yours, please post in
this thread and I will get in touch asap.
The
digital postcard and desktop wallpaper are still being worked on, and the "
pixel artist" and "
code guru" backers will hear from us at the end of the month.
Regarding
content-rewards (such as npc design, easter eggs, etc.) we will contact respective backers towards the end of the year, once tilesets / levels are fleshed out and we can provide reference material as well as design specifics.
Soundtrack production starts in November, and we are collecting potential material for the
art-book on a daily basis (most of which won't make the cut, but better have a lot to pick from ^_^).
We also started getting in touch with manufacturers regarding the
Collector's Edition (the box sample feels *exactly* like the boxes used for Amiga / PC games in the 90s! I think I'll keep a few for myself...).
The Finances
Sadly there have been some .... hmmm ... "misguided" gaming projects on Kickstarter lately. So I wanted to take this opportunity to update all our backers on how your money is being spent!
For starters, Kickstarter took its rightfully earned cut: including dropped pledges, we received just short of €46K / $52.7K.
Out of that, we have currently purchased a laptop that doesn't randomly reboot, a monitor, a cheap hdmi cable, a Trello business account (so we can share our boards with our Alpha backers - hang in there you guys, coming soon!), and an $80 plugin for the website.
All in all we are out just over €2.3K / $2.65K so far (we're still living on our previous jobs' last salaries so no "living expenses" have been collected yet). As you can see we are not exactly going crazy with the money (especially since it will eventually get plundered by the tax office ^_^#)
The Project
And finally the most important part... the game!
On the art side, things are proceeding as planned, and Thomas has been hard at work on the tilesets for the various floors. We should start releasing sneak-peeks around late November
On the code side, I've been refactoring and overhauling the existing systems to support the "modding tools" stretching goal, and generally cleaning up the existing code-base.
Our goal remains to provide an Alpha by the start of the holidays (including an Amiga "engine-test"), and kick off the new year with a late-January beta.
Once I'm done with the tools and we're back into game-content production, we'll start again with the weekly gifs and such as we did back on
IndieDB.
Until then I hope you will forgive our relative silence as we are working hard on bringing you the game you all backed - with hopefully a few surprises on the side
Cheers,
Marco / benitosub