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https://www.evehor.com/toweroftime/
https://af.gog.com/game/tower_of_time?as=1649904300
https://af.gog.com/game/tower_of_time?as=1649904300
Some sort of RPG thing released on Steam Early Access today:
Spotted by Goral
For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.
As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…
Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.
Features:
- Engaging story – set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
- Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places.
- Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same.
- There are seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. For example, your Summon Elemental skill can either be a durable melee Ent with high health and armor or a fragile Water Elemental with devastating range attack. (In Early Access six champions are available, as the seventh joins your party at lower levels).
- New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or a skill-based champion.
- Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weaknesses carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
- Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects.
- Upgrade your city as the main training/equipment hub and repository of all the lore you find.
Why Early Access?
“Simple: we have a completely novel combat system and it requires careful optimization. We want to gather the experience of a wider range of players to balance the combat to the most commonly played styles and reward those players who think outside the box.”
Approximately how long will this game be in Early Access?
“In Early Access, the game has four full levels and intro and offers approximately 13-15 hours of gameplay, excluding optional combat challenges.”
How is the full version planned to differ from the Early Access version?
“In the full game, all remaining levels will be added, with total gameplay time reaching between 25-30 hours, depending on how much time the player will want to spend to reading the lore, looking for hidden secrets, or solving optional puzzles.”
What is the current state of the Early Access version?
“The game is polished, and levels 1-4 are complete. We will be adding further unique elements to the environment, new quests and difficult combat encounters, and changing some of the skills, depending on player feedback.”
Will the game be priced differently during and after Early Access?
“Yes, for Early Access we would like to reward players who are willing to try the game and spend their valuable time to offer us feedback. Full release price will be higher.”
How are you planning on involving the Community in your development process?
“We want to create an unforgettable RPG experience and engage players emotionally. We will listen to the feedback and suggestions, either via in-built report tool or perhaps a dedicated Discord server as well. Top contributors can count on a special mention in the credits or even a dedicated statue within the game. We also have a plan for a multiplayer (pvp and co-op) in the future, as tactical combat with limited slow-time option could offer a lot of fun.”
Spotted by Goral
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