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Development Info Tower of Doom notes version 0.4.0

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,796
Location
Behind you.
Tags: Warp Rogue

The Warhammer40k-esque rogue-like <A href="http://todoom.sourceforge.net/">Tower of Doom</a> has updated to <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.4.0-win.zip?download">version 0.4.0</a>. What's new? Lots:
<br>
<ul>Improved "monster list"
<br>
<li>Implemented Mark of Slaanesh
<br>
<li>Removed Haggle ability (I've decided that haggling is out of theme)
<br>
<li>Added new item type: Note
<br>
<li>Added bones (used to "decorate" levels)
<br>
<li>Replaced the "Rest" command with a new "Recover/Wait" command. It's now possible to recover (i.e. restore health) while enemies are nearby.
<br>
<li>New Command: Switch Characters
<br>
It is now possible to switch between the characters in your party.
<br>
That means you can choose which character you want to control.
<br>
This also allows you to equip and advance your companions.
<br>
<li>New (early) recruitable NPC: Igor (a big dumb mutant).
<br>
<li>Reworked character development system (careers are gone!).
<br>
<li>UI improvements
<br>
<li>New psychic power: Terrify
<br>
<li>New stimm: Brav'ry
<br>
<li>New ability: Fearless
<br>
<li>New item: C'tan Phase Sword (ignores armour)
<br>
<li>New damage system: The new system has a higher "resolution" than the old one (i.e. swords and axes do different amounts of damage now).
<br>
<li>Misc. minor changes </ul>
<br>
Hey, looks like another rogue-like went party. Scary. It's almost like a trend in action.
<br>
 

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