Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,108
Im afraid the devs think their campaign is totally fine and are butthurt about its reception.
The thing is, they do indeed have a QA team.why playtest when people preorder anyway and journos say it's perfect as it is?
What I wonder most is how the devs see the situation. And I don't mean the lead ones that have to put on a brave "everything is good" face publicly.Im afraid the devs think their campaign is totally fine and are butthurt about its reception.
I don't play SFO but according to something I saw about it, one of the new settings in the new version is related to "battle pacing" allows you to buff leadership, nerf melee damage, nerf reload rate, nerf movement speed, and nerf spell cooldown across the board to increase engagement time.There used to be a mod that boosted leadership across the board but it's out of date. Is there something similar that works with the current game version? (Ideally with SFO)
On a related note: Is there a mod that buffs leadership (and vigour) of undead without giving them "unbreakable" and "perfect vigour"?
Probably not, but I think the intention is that tech, landmarks, and campaign lord bonuses are supposed to be what makes a unit "for singleplayer". Anything that's obviously weak in singleplayer should be buffed by adding something in to one of those categories. Of course, nerfs intended to be just for MP don't automatically translate into the corresponding buff being added to SP unfortunately.Is there a technical reason why units have to have the same stats in both single player and multiplayer? I'm still mad about Ancient Salamander being made dogshit.
Thx. However, that's for WH III. SFO 2 doesn't seem to have such a setting (and no fitting "official" submods)I don't play SFO but according to something I saw about it, one of the new settings in the new version is related to "battle pacing" allows you to buff leadership, nerf melee damage, nerf reload rate, nerf movement speed, and nerf spell cooldown across the board to increase engagement time.There used to be a mod that boosted leadership across the board but it's out of date. Is there something similar that works with the current game version? (Ideally with SFO)
On a related note: Is there a mod that buffs leadership (and vigour) of undead without giving them "unbreakable" and "perfect vigour"?
https://www.youtube.com/watch?v=KJRUDaFzvnc
You might just have to make a custom mod for the undead stuff. Just changing unit attributes is just a text file. For reference https://tw-modding.com/index.php/Main_Page
On the unpatched version, I think they might have tried to address this by making the AI super aggressive to the point to which they would charge the player even if it meant going across the whole map and leaving their own lands undefended. This made Kislev's campaign pretty tough because all the big chaos factions would charge you at the same time. Now that they fixed that, the AI is sort of cowardly and overprioritizes the soul race. But it has to prioritize the soul race or the player just automatically wins.
Sorry! I thought this was the WH3 thread. I just clicked on the notification that there was activity and replied to you without noticing it.Thx. However, that's for WH III. SFO 2 doesn't seem to have such a setting (and no fitting "official" submods)I don't play SFO but according to something I saw about it, one of the new settings in the new version is related to "battle pacing" allows you to buff leadership, nerf melee damage, nerf reload rate, nerf movement speed, and nerf spell cooldown across the board to increase engagement time.There used to be a mod that boosted leadership across the board but it's out of date. Is there something similar that works with the current game version? (Ideally with SFO)
On a related note: Is there a mod that buffs leadership (and vigour) of undead without giving them "unbreakable" and "perfect vigour"?
https://www.youtube.com/watch?v=KJRUDaFzvnc
You might just have to make a custom mod for the undead stuff. Just changing unit attributes is just a text file. For reference https://tw-modding.com/index.php/Main_Page
(We are in the WH2 thread )
I wanted tp avoid getting into modding again. It's always such a rabbit hole...
In what sense?I find Grimhammer to be very bloated.
Is grimhammer 2 any good? Or is it better to stick with vanilla?
They tried to diversify the factions by adding more... shit, really. For example the Dwarfs have a "mining stance" now that generates money. Did they really need it? No. Also a ton of units that are questionable.In what sense?I find Grimhammer to be very bloated.
When I tried Grimhammer it felt like they slapped bonus against infrantry/large to every single unit, made every building give a negative effect in addition to a positive one and overtune everything with stuff like the empire size mechanic. Oh and made morale basically irrelevant so trolls will stay in a fight as long as a dwarf unit. It kind of screams the kind of design philosophy where the dev thinks that giving the player a shitton of options makes the game more complex and deep. But what usually happens is if you think and math it out for a second, you realize that 3/4 of the given options are irrelevant in most scenarios you'll be facing.
The base game has a ton of issues, but stuff like the player ignoring half of the unit roster usually boils down to availability and relative cost effectiveness. Like a screaming skull catapult is a perfectly fine unit, but the build chain you get it from gives otherwise pretty crappy units so you don't feel like building it that often. And a unit like stormvermin has about as high upkeep cost as a rattling gun, but you'll get like tenfold value of the latter in the battlefield. If you made all the units available once settlement reaches a tier, but the hiring duration and recruit cost was inflated if you didn't build the specific production chain, it would encourage stuff like getting skirmishing cavalry more often. And if you gave out generic lords traits that made certain units have very cheap upkeep (like halving melee infantry upkeep for skaven warlords) it would encourage wider use of the roster in the campaign.
We haven't even met, classic TW bullshit.