It's not enough for the type of game you're trying to make, it's a too large sum for you to gather on kickstarter. Now stop spamming the 'dex with your stupid posts, thicko.At least you have justified that 300 k isn't that much.
It's not enough for the type of game you're trying to make, it's a too large sum for you to gather on kickstarter. Now stop spamming the 'dex with your stupid posts, thicko.At least you have justified that 300 k isn't that much.
SubBalboa hehe
Also, Rocky had sequels
Now imagine that we imagined ourselves in your shoes. And discussed through 330 posts on a 14-page thread. And wrote a 8 paragraphs-long post just about your game and project. And all I got was a patethic "Everybody is entitled to his opinion" answer. It's just pointless man, everyone here is wasting their time.felipe
Don't give up so easily. Imagine yourself in my shoes. It's much more difficult for me.
"My next question: what have you done for others in your life that took you 5 years? For free." <- Maybe my favourite
"So you place yourself above John's judgement."
"Just a question: what do you know about WL's game mechanics and story?"
Was makemeagame.com taken?
I never played that module, heard it was unfinished, is it good?
3. Jan. 2021 - Happy New Year, dear friends! Tortured Hearts is done. We are working on our Steam presence. Thanks for your patience. Feel free to join the Forum. (You need to register above first)
Tortured Hearts - Or How I Saved The Universe. Again. was created by 1 person with the occasional help of a few others, in 12.5 years. It's a quasi sequel of 2 NWN-1 mods by the title of Tortured Hearts I & II.
This is an old fashioned, hard-core CRPG featuring turn-based combat and an estimated 200 hours play time, minimum. TH is supposed to be speed-run proof. The story of the game is about a Seasoned Adventurer who merely was out for a little loot and glory, but finds him/herself getting to the bottom of who actually runs the universe.
The story is conversation driven and spans 185 areas in a multiverse, with a potential 8 major henchmen plus a few lesser ones available. Hundreds of NPCs and many meaningful conversations await you. Your behavior and answers in conversation will result in lasting consequences through the game, influencing the henchmen available to you and your relationships with them, the quests available, and the outcomes of quests and the final outcome.
There is a very versatile, non-class based character development system. By using different character builds and choosing different actions, there is great re-playability.
Hundreds of NPCs and many meaningful conversations await you.
So the "torture" in the title wasn't figurative, I see...Conversation driven: 512 k words of dialog and 300 k words of other text.