Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,091
I said thatheit wrote the game by itself.
I'm glad you didn't assume xir gender.
I said thatheit wrote the game by itself.
Look, I will be the first to criticize the excess of cult personality here. I didn’t say he designed the game by himself. I said that he wrote the game by itself.
Again, there was no huge writing team of a dozen people. This is a misconception that's been around since the Kickstarter. The game was written in practice by basically two people with two or three others helping them. I think PoE may have actually had more people dedicated to writing companions.
Last week marked a milestone event for Torment: Tides of Numenera, as we got many of the writers together in one room to discuss the game.
...
The Torment team were gathered earlier this week to discuss Colin’s story outline and brainstorm, which was “hugely productive, enormously creative” per Colin.
From left to right: Steve Dobos, George Ziets, Monte Cook, Kevin Saunders, Shanna Germain, Tony Evans, Matthew Findley, Colin McComb, Patrick Rothfuss, with Nathan Long in the front, with Chris Avellone present but not on the photo.
Who/where is the Codex NPC?
Again, there was no huge writing team of a dozen people. This is a misconception that's been around since the Kickstarter. The game was written in practice by basically two people with two or three others helping them. I think PoE may have actually had more people dedicated to writing companions.
I saw you got rid of that earlier post and added "in practice", but maybe that misconception was helped along by updates like this:
https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/547455
http://tormentrpg.tumblr.com/post/55829417193/the-torment-team-were-gathered-earlier-this-week
Last week marked a milestone event for Torment: Tides of Numenera, as we got many of the writers together in one room to discuss the game.
...
The Torment team were gathered earlier this week to discuss Colin’s story outline and brainstorm, which was “hugely productive, enormously creative” per Colin.
From left to right: Steve Dobos, George Ziets, Monte Cook, Kevin Saunders, Shanna Germain, Tony Evans, Matthew Findley, Colin McComb, Patrick Rothfuss, with Nathan Long in the front, with Chris Avellone present but not on the photo.
Nathan Long and Patrick Rothfuss wrote companions but not much of anything else, I don't think. Ditto for MCA ofc.
If there's one thing I've learned from Kickstarters is that a game's preproduction can be enormously misleading. You go from PoE with Tim Cain's low intelligence responses to the Sawyer: The Game, from Wasteland 2 written and designed by the guys who made the first game to Wasteland 2 written almost entirely by some Warhammer Fantasy author (Nathan Long).
Seriously though, this isn't rocket science. The way larger writing teams are managed, is they probably write extensive documentation and guidelines for writers to help maintain a cohesive tone and style. This is what they most likely brainstorm and discuss in those larger meetings, then every guy/girl goes and writes for himself. MRY can probably explain the process in more detail.
Anyhow, started my playthrough, so have an edgy evening folks.
Look, I will be the first to criticize the excess of cult personality here. I didn’t say he designed the game by himself. I said that he wrote the game by itself.
What? He didn't design by himself? So there was like, a team of people?
Sweet mother of God, that must have been a nightmare. Can't have too many cooks in any creative endeavor. There was this guy who once wrote a score for a short film with a few other people and it was hell. The final result was utter garbage, unintelligible gibberish and incoherent ideas. I read about it on the internet.
You've failed the save.I just logged in to let you fine gents know that I never played Planescape, was lukewarm on Wasteland 2, purchased a review copy of Tides on ebay and it's for the PS4.
Carry on.
You failed the save.I just logged in to let you fine gents know that I never played Planescape, was lukewarm on Wasteland 2, purchased a review copy of Tides on ebay and it's for the PS4.
Carry on.
You've failed the save againit's objectively a rpg
One review says that the writing is very good. Some other says it is terrible. This is why nobody should care about reviews, they are just subjective ramblings of people.Don't know if this has been posted yet, but here's a French review that contrasts with the overall very positive reviews.
http://www.gamekult.com/jeux/test-torment-tides-of-numenera-SU3050117574t.html#pc
It's a good / very good website that goes quite in depth in their reviews and treatment of news.
To sum it up:
- Very good writting
Jesus, you're a fucking dumbshit moron. The point is that maybe it's because one person (Avellone) wrote most of it