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Torment Torment: Tides of Numenera Thread

Infinitron

I post news
Staff Member
Joined
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Messages
97,506
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, inXile apparently had a huge day one patch today and everyone's save files from playing on release are now incompatible.

Good work. Top notch.

Holy Hell. Anyone can confirm this?

FAKE NEWS. I don't see anybody talking about this anywhere.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Well, inXile apparently had a huge day one patch today and everyone's save files from playing on release are now incompatible.

Good work. Top notch.

Holy Hell. Anyone can confirm this?

FAKE NEWS. I don't see anybody talking about this anywhere.
He's probably talking about the release version that fucked with some reviewers. There was no "day 1 patch", just development up until release.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Alright so, just as started a new game, it tells me that I have brown skin. Should I uninstall right away? How heavy is the SJW bullshit?

If you really have a problem with that, paint your skin brown.

It ranges from subtle to awful. Much like Tyranny, there's a ridiculously over-emphasis on strong womyn in positions of authoritay, and as a change of pace the token negro is also the token homo.

Gay black people are a nice change of pace. By the way, here is a shocking fact: 50% of the world's population is female.

which will no doubt end up with a shitstorm of "But we're just like you, look, no white people in this game!".

Probably only 10-20% of the world's population is "white", whatever that means. Sure, you say, there are 800 million Europeans, but a Spanish person probably wouldn't qualify as white unless you were told they were Spanish beforehand.
l1beral detected
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,371
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Alright so, just as started a new game, it tells me that I have brown skin. Should I uninstall right away? How heavy is the SJW bullshit?

If you really have a problem with that, paint your skin brown.

It ranges from subtle to awful. Much like Tyranny, there's a ridiculously over-emphasis on strong womyn in positions of authoritay, and as a change of pace the token negro is also the token homo.

Gay black people are a nice change of pace. By the way, here is a shocking fact: 50% of the world's population is female.

which will no doubt end up with a shitstorm of "But we're just like you, look, no white people in this game!".

Probably only 10-20% of the world's population is "white", whatever that means. Sure, you say, there are 800 million Europeans, but a Spanish person probably wouldn't qualify as white unless you were told they were Spanish beforehand.
l1beral detected
Slowpoke detected.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,671
Location
Ommadawn
what did you expect when one of the writers is someone who writes manuals on how to spank your partner during sex?

Citation needed.

The robots were fun.

The robots are great.
https://www.goodreads.com/author/show/3013716.Shanna_Germain

bonus round:
VpZSs3q.png
 
Self-Ejected

vivec

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Joined
Oct 20, 2014
Messages
1,149
There are more problems in the game than I can keep a count of. However, at the ending, I felt the biggest problem is the game mechanics itself. The TIDES of Numenera have zero real consequence to the story beyond being an abstract device that only appears in the background, despite being the plot driver.
 

ArchAngel

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Mar 16, 2015
Messages
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Self-Ejected

vivec

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Oct 20, 2014
Messages
1,149
Another issue that struck me was how easy the combat is. Despite being called a crisis the game treats the situation like a nuisance at best. There is never any real compromise towards how to use the efforts as the means to regenerate those points are amply present. THIS ONE THING could have saved the game for me if done right. The developers should have made the sources of effort quite rare and thus made the game more decisive.

Finally, there are some okay twists in the game storytelling. But, overall the game fails to deliver an experience equal to the setting. The wonders of scientific marvels from distant future of the ninth world all appear banal due to the mediocre imagination of the people involved in writing this game. Time travel, mind control, reality manipulation etc. end up taking a very boring part in the game (e.g. the probability engine quest). This was a major disappointment. The original Torment exploited its setting extremely very well. TTON failed here the hardest. Where it mattered the most.
 
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alkeides 2.0

Arcane
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Joined
Nov 2, 2015
Messages
2,717
PC RPG Website of the Year, 2015
Speaking of purple prose:

0SizJKj.png


Started decent enough in their description and then suddenly WOAH curving line carved in oak and radiant lantern of a starless night. WHAT. THE. FUCK. Dude, fuck off.
Why did these two random NPCs needed to have their smiles described in such detail and why the fuck should I care?
Random, not very interesting (even after finding out what they actually do) but with pretentious descriptions NPCs. Why?
Their smiles are completely irrelevant to their story, and to their characterization so why should I care about this high-school level of writing?

Backer NPCs. What did you think they were?
There was also a Codexer NPC in Valley of Dead Heroes. Talked about "Mask of Prosper" IIRC.

Honestly I find the criticisms of the writing here all over the place. Some people claim they hate the "encyclopedic" writing, some people hate that they start throwing numenera setting specific terms at you right from the start without explanation. It's hard to please all of you.

On my part I will say that all the background lore made me find the setting memorable and interesting, something PoE and Tyranny failed to do. I never followed the whole developmental cycle or read the Numenera p&p books, but the game makes me want to find out more, just as playing PST made me want to find out more about Planescape.

I don't know, it depends on how you read I guess. I agree that the screenshot above is just purple prose, but I read/skim very quickly and don't really spend a lot of time on passages like that.
 
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Self-Ejected

vivec

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Joined
Oct 20, 2014
Messages
1,149
Speaking of purple prose:

0SizJKj.png


Started decent enough in their description and then suddenly WOAH curving line carved in oak and radiant lantern of a starless night. WHAT. THE. FUCK. Dude, fuck off.
Why did these two random NPCs needed to have their smiles described in such detail and why the fuck should I care?
Random, not very interesting (even after finding out what they actually do) but with pretentious descriptions NPCs. Why?
Their smiles are completely irrelevant to their story, and to their characterization so why should I care about this high-school level of writing?

Backer NPCs. What did you think they were?
There was also a Codexer NPC in Valley of Dead Heroes. Talked about "Mask of Prosper" IIRC.

Honestly I find the criticisms of the writing here all over the place. Some people claim they hate the "encyclopedic" writing, some people hate that they start throwing numenera setting specific terms at you right from the start without explanation. It's hard to please all of you.

On my part I will say that all the background lore made me find the setting memorable and interesting, something PoE and Tyranny failed to do. I never followed the whole developmental cycle or read the Numenera p&p books, but the game makes me want to find out more, just as playing PST made me want to find out more about Planescape.

I don't know, it depends on how you read I guess. I agree that the screenshot above is just purple prose, but I read/skim very quickly and don't really spend a lot of time on passages like that.
I would definitely criticize the writing for being grandiose. However, the more pressing concern is the lack of engaging storytelling. Most of the quests come off as means of getting XP and that is all. That is the real problem.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,494
Location
Djibouti
Honestly I find the criticisms of the writing here all over the place. Some people claim they hate the "encyclopedic" writing, some people hate that they start throwing numenera setting specific terms at you right from the start without explanation. It's hard to please all of you.

On my part I will say that all the background lore made me find the setting memorable and interesting, something PoE and Tyranny failed to do.

A lot of that is because there is actually very little Deep Lore (tm) in the nu-Obsidian sense in Tworment, or at least it is so from what I've seen in the EA in Sagus. The quality of it is debatable (I'd say it's mostly shit because everything boils down to IT WAS CASTOFFS), but iirc almost all of it is more or less to the point or related to your immediate (or future) surroundings - Sagus history & society, the Bloom, etc, which is definitely a good few notches above the aforementioned competition.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,377
Honestly I find the criticisms of the writing here all over the place. Some people claim they hate the "encyclopedic" writing, some people hate that they start throwing numenera setting specific terms at you right from the start without explanation. It's hard to please all of you.

On my part I will say that all the background lore made me find the setting memorable and interesting, something PoE and Tyranny failed to do. I never followed the whole developmental cycle or read the Numenera p&p books, but the game makes me want to find out more, just as playing PST made me want to find out more about Planescape.

yeah all the background lore seems to be the only interesting thing about this game - if one cares about that. don't know if it has any other remarkable qualities, but considering that the dialogues, the NPCs and the story are pretty underwhelming (judging by the impressions here, even of people who like it) - well, that's hardly a good sign for such a text heavy game.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
On my part I will say that all the background lore made me find the setting memorable and interesting, something PoE and Tyranny failed to do. I never followed the whole developmental cycle or read the Numenera p&p books, but the game makes me want to find out more, just as playing PST made me want to find out more about Planescape.

Yeah, but you know, even though PST made me wish it had more exploration, the rest was of so high quality that it made up for it.
In this, I wish they just dropped the pretense of making an epic personal story and instead focus on exploration. Perhaps even hire Styg do to it for them.
 

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