Cassar
Savant
- Joined
- Apr 7, 2015
- Messages
- 186
Remind me how the console ports ruined Wasteland 2. Honest question.
That wasnt the case there. Wasteland 2 was designed for M/KB, without consideration for future console ports. Then they forced that semi non functional console port for some reason. But now im sure they're designing the gameplay and interactions based on what is feasible and confortable for a pad. Im sure they've had situations where they could have implemented something on PC, but didnt because it wouldnt have worked on pads. They did something like this with Wasteland 2 DC.
Avellone talks about this in a talk about Eternity while it was in development. Its not the same situation, but so you can get an idea. These type of concessions for gamepads happen everytime, in all games, but most people dont know how much supporting a pad can change a game's design and gameplay as opposed to taking full advantage of what M/KB allows you to do and not worry about the ease of making a future console port.