So, you can't read with comprehension. My criticism are (in no particular order):So, criticism is 'I can't press F9 in combat, instead I have to press ESC and click on load game, this is soooo hard!' and a minor issue when autopaying in one city in the game. 0/10 game sucks.
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1) You can't quickload a game during combat. No such problem with AoD.
2) If you want to sell your stuff you have to go from one vendor to another because one trader will buy only very specific things and nothing else. Which makes sense in real life but in a game it's annoying (and to be honest in a post-apocalyptic world I doubt any trader would pass on a chance to buy something he doesn't need at the moment but for a fraction of it's real value). AoD wins again.
3) Running is so slow in here and it's one of the main reasons I don't want to replay the game. Playing Underrail lets you realize how great "teleporting" is in AoD. First location (SGS) is very annoying, especially cave tunnel exit which is slow like a retard (there has been slight improvement but it's still very slow). Half of my time in the game is walking at a turtle pace like in shitty Bethesda walking simulators.
4) There are some idiotic choices, like you can't open your room from the inside unless you have a keycard (or lockpicks). There are also often locked empty containers/lockers and in general three is shit in containers like in Wasteland 2 just for lulz.
5) There aren't that many ways to accomplish missions. AoD gives much more freedom to the player and always gives you more than 2 options. Here there are usually 2 options only, where the second one is way more difficult than the first (e.g. retrieving Elwood's key).
6) It has too monotonous locations. Corridors, corridors and some more corridors. That is the main reason it's not as replayable as AoD.
7) Your options when doing quests are very limited and quests themselves are kill/fetch quests only
8) The viable builds are also limited, any sub-optimal build puts you in a very difficult position and forces you to use grenades and craft them. Intelligence is bascially a dump stat. Some unique feats and some bonus in dialogues aren't rewarding enough (and social skills are dump skills, even more so than etiquette in AoD).
9) Bartering is shitty (you can't write the amount of credits you want to pay, you can only use the slider and the retarded game prefers stygian currency even on SGS)
10) It's inconvenient to open lockers behind walls (you have to use tab, otherwise you won't be able to click on it)
11) Path is often blocked by an enemy and you have to wait
12) Font is too small/unreadable on some monitors (and this is quite common complaint judging by the amount of posts/threads about it on Steam)
13) You can't shoot at mines, they go off at the slightest movement near them but you can't shoot at them, lol
14) You can't pickpocket certain characters if they're standing in cramped space (e.g. Kareem)
15) Pathfinding sucks
etc. etc.
As for variety of builds, you have only 4 pure combat skills (where throwing is usually an auxiliary skill) + 3 psi abilities and you build your character around it. In AoD you have 8 pure combat skills and each one makes your run different (playing as a spearman and playing as an axeman is quite different, it requires using different tactics and you get unique attack types, the same goes for a bowman/crossbowman and a throwing master). UR has also shield emitters but AoD has CS. But the most important thing in all this is that in UR your every next game feels almost the same, you get exact same quests and encounter exact same opponents. It doesn't make much difference whether you kill him using psi abilities or a bullet travelling at high speeds.
In AoD you learn a totally different piece of a story, some unique quests and locations and your opponents are hand picked and not some trash mobs. Every encounter has a meaning and is interesting, three is no respawning and no grinding (which is the case for UR in classic mode). In AoD locations are as monotonous and there are no annoying sewers like in Vampire the Masquarade Bloodlines or mines in Arcanum. In UR locations such as these are common.
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