Yes. You have to be lawful evil party or something like that. There is a bit of that obscure stuff around the game (especially around the recruitable npcs). Bullshit like the druid girl ending changing if you killed more than 20 gelatinous cubes, or being able to recruit mother streng (sp) if you very carefully monitor your levels of entrance into the inner temple and return to talk to her before going over the upper lv limit.As an aside...I've never really finished ToEE but played it a lot. I never NEVER understood or was able to put together the plot or whether I was playing right or if there was another way to do finish a mission. No matter what, it always seems to come down to me having to kill. For example, basement *SPOILER* basement of the moathouse. Is there a way to finish it without killing/fighting Lareth?
There was a huge amount of material there to work with. It's one of the most memorable modules I've ever owned, and it will always hold a special place in my heart. Then again, I don't need a module that holds my hand the entire way, lays out the story and the plot for me in flowery-worded boxed text, and pays more tribute to emo next-gen gay romance and big poofy hair than your classic wizards, plain broadswords and a room full of boring bugbears to kill. I'll take the latter any day.
The problem is that they stuck so closely to the original module that they ended up constrining themselves and the design a bit too much.
I'm not sneaking. No way. I'll die proud before I die crouching.Vazdru, try this:
First off, when in a dungeon with tight corridors, change your party's formation to the one that's a straight line. Make sure your fighters are first in line and your squishies last.
Next, and this is critical, when *ever* (actually, before) you're in a potential combat situation, put all your characters into Sneak mode, even if they don't have any points/levels in Sneak. The default way to do this is to choose Sneak from the radial menu, but you can assign a hotkey to it by holding CTRL and pressing a key. I always choose 'Z'. Now, I'll admit it is a huge pain in the ass to have to go through each of your characters before combat and hit 'Z' every time, but the huge advantage (and a way to circumvent the retarded pathfinding) is that they'll move so slowly that you'll have time to reclick and re-approach before they get into any actual combat range.
This will save your ass, multiple times.
Edit: Oh, one other tip: After killing Lareth, be on your guard. :D
That's noble of youI went for single rolls. I want this to be like a real D&D campaign.
Alright, I will concede that ToEE never was a very sophisticated module and a little more narrative provided by Gary could have gone a long way.
The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet (TSR, 1979).
The Temple of Elemental Evil was originally intended to bear the module code T2 and serve as a true sequel to The Village of Hommlet. Gygax began writing T2 soon after the publication of T1, but often stopped to work on other products, such as The Lost Caverns of Tsojcanth (Gygax 1981).
It took so long to finish that I'm sure Mentzer did a good portion of the work, but I wouldn't say it's fair to give him most of the credit. Do you have a source?
That's noble of youI went for single rolls. I want this to be like a real D&D campaign.
I played BG and IWD with party I rolled by AD&D rules, it suits the games a lot. Makes you appreciate potions and spells like potion of Strength, Dexterity, Defense and appreciate magical items more.
Although maybe I am in decline, but ToEE would probably felt very difficult to me without minmaxed party, particularly in the end, at elemental nodes and, most of all, that final boss... damn those spaws and that boss, it's like it was almost invulnerable to anything but super always-hitting sword.
Anyone who's played through with Co8, I could use a little help.
I've arrived in Nulb, and usually the first thing I do when getting there is to talk to Otis the blacksmith and then to Preston Wetz about buying one of his houses.
This being my first Co8 playthrough, I'm puzzled because he's not offering that to me. No matter who in my party I have try, the option to purchase his house from him doesn't show up, nor does any mention of his toothache, either. he just keeps telling me to leave him alone.
Do I simply need to continue talking to the other NPC's in town (such as the dentist) and/or let more time pass before that option opens up for me?
Incidentally, the highest CHA any of my characters has is 14, and the highest Diplomacy any of them has (the Bard) is a measly 3.