PC Gamer UK Reviewer thingie said:ToEE rejects the character-recruiting dynamic of Baldur's Gate in favour of organizing your entire team of five (or picking from pre-sets) at the outset. Removing the possibility of meeting rounded individuals with their own backgrounds and personalities means your party is essentially a group of faceless meatbags, and while the chance to recruit men-at-arms to beef up your squad is welcome, the opportunity to make them genuinely engaging is missed."
"Much has been made of the differing experiences you'll have depending on your party's alignment, but in truth this amounts to little more than a very brief opening vignette and alternative endings.
Spazmo said:things
Bridiot Reviewer said:ToEE rejects the character-recruiting dynamic of Baldur's Gate in favour of organizing your entire team of five (or picking from pre-sets) at the outset. Removing the possibility of meeting rounded individuals with their own backgrounds and personalities means your party is essentially a group of faceless meatbags, and while the chance to recruit men-at-arms to beef up your squad is welcome, the opportunity to make them genuinely engaging is missed."
Affe said:They gave NWN 90%+
go figure.
That would be a good first step toward putting some "Role" in the play.Nomad said:Now, I'm positive that you're not saying that you would rather the characters under your control in a party-based CRPG, refuse to obey your orders because they disagree with your main character.