Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

To do list and sound effects

Joined
Nov 24, 2005
Messages
1,269
Location
The Von Braun, Deck 5
Prunesquallor said:
If you include ambient sounds you better make them good and subtle.
It goes without saying that ambient noise should be subtle. There is also a difference between a storm, and a slight breeze. As long as you make sure that there are no glaring pattern that sticks out, and has an adjustable ambiance volume slider. Ambient noise is very hard to do wrong. You almost have to make an effort to fuck up ambiance. In fact the only game where ambient noise has been an irritation for me is just that example you made in Morrowind. I even cut out the ambiance a couple of time while playing, but still, after a little while, I'd put it back in, because the total silence was worse.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom