Fryjar
Augur
- Joined
- Sep 6, 2005
- Messages
- 176
Since we are mainly focusing on Elhoims interfaces I'm curious what you and your team are doing right now Vd. I guess some kind of to do list would be interesting for us, so that we can probably contribute more efficiently, if that's still possible.
For instance are you still twaking the graphics? Are you adding more quests and dialogue options or are you "just" polishing the writing?
Aside from that there's one topic that hasn't been discussed so far: Sound effects in dialogue options. What I'm actually referring to, is the kind of sounds that you received in Planescape for instance, when you had a flashback or gained experience.
I guess that these elements, if implemented properly, help to improve the atmosphere greatly.
For example some kind of sound, when you succeed in your "dialogue trap game".
On a different note:
As a fan of the Arkania series I'm curious if you will have similar expanded options in taverns or are still considering to add some of these ones.
Elements like playing an instrument, dancing and so on to gain some money were quite interesting and you could certainly tie these ones to a high dexterity skill.
More fundamental though, was the option to get access to rumours or get contact with new people by paying for a round.
The way to deal with people in newer games is in my opinion not quite as convincing and appealing, since instead of having to walk from table to table for some news a simple dialogue box with options would do the same in a more convenient (and "realistic") manner. So, what's your take on this one?
For instance are you still twaking the graphics? Are you adding more quests and dialogue options or are you "just" polishing the writing?
Aside from that there's one topic that hasn't been discussed so far: Sound effects in dialogue options. What I'm actually referring to, is the kind of sounds that you received in Planescape for instance, when you had a flashback or gained experience.
I guess that these elements, if implemented properly, help to improve the atmosphere greatly.
For example some kind of sound, when you succeed in your "dialogue trap game".
On a different note:
As a fan of the Arkania series I'm curious if you will have similar expanded options in taverns or are still considering to add some of these ones.
Elements like playing an instrument, dancing and so on to gain some money were quite interesting and you could certainly tie these ones to a high dexterity skill.
More fundamental though, was the option to get access to rumours or get contact with new people by paying for a round.
The way to deal with people in newer games is in my opinion not quite as convincing and appealing, since instead of having to walk from table to table for some news a simple dialogue box with options would do the same in a more convenient (and "realistic") manner. So, what's your take on this one?