Does anyone have any idea how the combat actually works? Lost one of my dudes because I thought I could shank a guy with my knife while he was climbing a ladder. Instead, my dude waited like a gentleman until the other guy had descended, only to be shot in the face with a shotgun. I thought I had knifed people while on ladders before but I guess I was mistaken?
Does anyone have any idea how the combat actually works? Lost one of my dudes because I thought I could shank a guy with my knife while he was climbing a ladder. Instead, my dude waited like a gentleman until the other guy had descended, only to be shot in the face with a shotgun. I thought I had knifed people while on ladders before but I guess I was mistaken?
I saw a video on youtube about this game combat, and by the looks of it and the words of the guy, the combat is RNG.
https://www.youtube.com/watch?v=HLbBJ6z1z54
Btw, isn't this game in the wrong section, shouldn't it be on "Sims and City Builders"?
It took just two days for This War of Mine to make its money back
Less than 11 per cent of players managed to see the end of war.
It took 11 Bit Studios' This War of Mine, described by Eurogamer's Martin Robinson as "The Sims by way of 90s Sarajevo", just two days of sales to cover the cost of development.
The game has been in or around Steam's top sellers list since it launched on 14th November.
Unlike many other war games, This War of Mine tasks you with babysitting survivors of an unnamed war.
Another interesting statistic released by 11 Bit today: less than 11 per cent of players managed to see the end of war.
"Of course we're happy with commercial success, but most of all we are happy with great feedback from gamers and from reviewers," senior writer Pawel Miechowski told Eurogamer.
"Games are all around us since decades so the creators and community perceive them as natural/popular form of storytelling. And so you could see it in Papers, Please or Gods Will Be Watching - these are games that tackle really well with serious topics through their fantastic gameplay. And we had the feeling we were making this experience in a right way.
"But that doesn't mean we were sure This War of Mine would be commercially and critically acclaimed. Not at all. You never know how eventually a game will do when released. So now we're very happy to see so many supportive words from the community, especially if you consider that This War of Mine is a serious experience."
So what's next for This War of Mine?
"We're thinking on how to substantially expand the experience of This War of Mine so I hope to share details soon in December," Miechowski continued. "Also, engine programmers Rafal Podkowinski and Robert Przygoda are starting to work on tablet version planned for sometime in 2015."
SBH review:
Ok finished the game at day 37. What a great game!
On a side note, think they should tone down the need for so much FILTERS, i agree its needed for moonshine, but each time i want some rainwater i need a fresh filter, now thats just downright stupid.
One of my guys got immediately sick due to low temperature so I thought you should try to reach normal indoor temperature (somewhere close to +20 C). It'd be nice to know what kind of temperature is high enough for there not being possibility to become sick.
Interesting. Only had one and since i started in winter by the time i had nuff mats to upgrade it the winter was over
I had five survivors in my group at once, not sure about more than that though. I only needed one un-upgraded heater and I survived winter fine, although I did use some medicine.
I had five survivors in my group at once, not sure about more than that though. I only needed one un-upgraded heater and I survived winter fine, although I did use some medicine.
Did you start with 4 of em and the 5th joined after a week, or you got em on separate occasions?