FriendlyMerchant
Guest
FF7 was always overrated; especially with the handholding tutorial, poor pacing that becomes clear outside of Midgard, excessive cutscenes, and "nothin' personal kid" *teleports behind you* to reuse a character as a later boss fight after you spent the last hour kicking his ass. Grindy gameplay was always terrible. Tactics was better even though it still had the rampant cutscene problem where you have unskippable cutscenes every time you got into a non-random fight and often stopped in beginning of certain character's turns to have a conversation because that's what happens in all the animes and porn visual novels. Except they left out the porn. You wouldn't really see that problem in western games until developers like the highly overrated Bioware started to do that shit in KOTOR.
Fromsoft games have a few missable characters. You could probably play through Elden Ring and miss some of the shopkeepers. Summons are optional. Skyrim and Fallout 4 have companions you can just ignore. They're optional anyways. It's entirely possible to miss a few companions in New Vegas and FO3, especially if you strictly follow the main questlines. I wouldn't consider this as part of "experimenting." The only real experimentation in FF7 was the materia system and optional minigames. Missable and optional party members were in older rpgs (tactics ogre, Ravenloft: Strahd's Possession, and FF6 for example). Many rpgs even had you just create a party immediately. The lack of them is more due to the design constraints of trying to appeal to the AAA audience. AAA also have to have voice acting everywhere and are riddled with the same trash cutscenes and storyfagging movies it just becomes much more expensive to characters.If FFVII is a gold standard of anything at all, it is of the boldness to experiment even in the face of an established series and high as fuck budgets. Imagine having TWO missable party members in a AAA rpg nowadays.