Chapter 16: Gatecrashers
In 1369 DR a crack mercenary unit was sent to execution by a ornery librarian for a crime they didn't commit. These mercenaries promptly escaped from a doppelganger filled shithole to the Baldur's Gate underground. Today, still wanted by the Flaming Fist, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Shepard Squad.
Looks like Shepard and crew still have some allies, but significantly less. Scar's dead, and Eltan is out of the picture. How inconvenient that they're the only ones who could vouch for Shepard and the crew.
: I think it's time to solve this problem with the police...
: ...with a friendly visit to the precinct.
http://www.youtube.com/watch?v=BSvD5SM_uI4
I'll just leave that there...
Dire Charm is fun.
The dirty cop beatdown continues.
: That takes care of that.
A deserter sympathetic to the cause informs the Shepard squad that something isn't right with Eltan's healer.
: Uhhhh...good luck buddy.
Awesome button status: firmly pressed down.
By the way....ANOTHER FREAKIN' DOPPELGANGER!!!!
The crew saves Duke Eltan from being poisoned to death, but aren't out of trouble yet. They need to get him to a friend's place so he can be kept safe.
The crew also received evilassassinationplans.doc.
The cops are still after Shepard and crew. Why Duke Eltan can't be "used" here is anyone's guess. On the other hand, maybe showing the drugged body of Eltan might not provoke the best reaction from the Flaming Fist.
: Package delivered. Time to go see to those assassins.
Husam turns out to be a Shadow Thief, and is interested in finding out who is framing his organization. He offers a secret path into the Undercellar, to sneak up on the assassins Sarevok has waiting there.
:Some holy man...
:Uh huh. More wackjobs think they can stop us. This is getting old...
:You know, maybe you should have tried stealth of some sort? Running up to a party of armored warriors...now what made you think that was a good idea?
The other assassin's invisibility is dispelled, a web spell is dropped on her, and Minsc wades in with free action while the rest of the crew does to her with arrows what a group of patrons to this establishment might do to a prostitute with their....arrows.
More evilassassinationplans.doc.
Invitations plus some serious hand-holding.
Husam and crew head out to try and prepare to stop the assassination.
Spoiler: they don't show up.
In the meantime, now Shepard has to find some evidence against Sarevok. Now where could he find that?
: This lady doesn't seem to be in the know...already saved Eltan. Still, she could have information worth looking into.
Ready for a dialogue dump? Hope so...
Didn't read all that? Here's the gist: Sarevok's
Japanese Kara-Turan woman wants you to stop his plans and defeat him in such a way that he gives up his ambitions towards godhood and settles down with her.
:Bitch...you're delusional.
Also she wants the crew to take out a "poisonous influence" on Sarevok, who also happens to have some possible incriminating evidence.
: Oh I see what's going on here. Typical.
And this means another trip to the Iron Throne HQ.
Apparently, they aren't too well off. Sarevok pretty much used them and then cast them aside.
Again, the need for evidence is suggested to the party, in a not-so-subtle manner.
:Well at least Sarevok knows how to handle women...
: A conjurer? Of what? Bone golems? Wood elementals?
:Oh...ogres. Those aren't nearly as funny.
And a few fireballs make short work of her.
Fortunately, the wanton use of conflagratory tactics don't consume additionalevilplans.doc
Or Sarevok's livejournal. TRIGGER WARNING: IMAGE SPAM!
:I think that qualifies as evidence.
Time to save the dukes.
:Yes, just let the wanted murderers, that every other cop in the city can identify, into the coronation while they are armed to the teeth. No wonder Sarevok is so close to taking over...
Note: taking the sewer route is significantly less retarded.
Oh hey...just a dude in full plate, carrying a big sword, and drenched in magical spells. No biggie.
More speech.
Now shit gets real.
This fight is an interesting one. The six or so noblemen in attendance turn out to be doppelgangers. But not just any old, run-of-the-mill mirrorkin; these fellas are greater doppelgangers who come pre-buffed with haste, blur, and shield spells. They attempt to zero in of the two Grand Dukes, and if they ill them both, the game is lost. That means you have to protect them as best you can.
Shepard has both Imoen and Dynaheir drop a web spell. This forces the doppelgangers to have to make two saves every round at a penalty, while Shepard, Minsc, and Coran all have Free Action, protecting them from webs.
Jaheira also summons wild dogs to serve as an additional buffer.
Web is such a broken spell.
With the doppelgangers eliminated, now things go into the next stage.
Shepard produces evidence for the Grand Dukes. Sarevok doesn't like this and attacks, alongside Angelo. You still have to defend the dukes here, and Sarevok is immune to magic. Shepard had to take some hits here.
Sarevok eventually retreats, teleporting somewhere.
Belt reveals the location of Sarevok. Why he knows of the Thieves Guild and it's location, but has done nothing about it as a lawful ruler of the city, however, remains a mystery.
:I'm looking for my brother...you know, the
middle-aged big, armored guy.
Next time...Sarevok's last stand, in the final update of The Old Shit.