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"There Is Only War" in Dawn of War II Now

Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
<strong>[ Patch ]</strong>

<p>The biggest patch yet for <strong><a href="http://community.dawnofwar2.com/main.php" title="More war here">Dawn of War II</a></strong> has just gone live, connect to/restart Steam and you'll automatically receive 380 MB of new content and bug fixes. </p><p>With two weeks of public beta test feedback and much drama about invincible Space Marines <strong>version 1.5.0 aka "There Is Only War"</strong> (TIOW) should appeal to the balance maniacs. People who don't look at the stats and metagame will just have fun with "eight" new maps (three maps use the same Calderis Refinery theme and one small map is from an obscure pre-order promotion), the map editor and all the different pre-order bonuses (extra campaign items and those metallic army painter colours which are like crack).  </p><blockquote>Observer Feature
</blockquote><blockquote>We've added new observer and referee options to let spectators watch multiplayer battles and see the status of all players from a neutral perspective. 
</blockquote><blockquote>Retuned PvP Balance
</blockquote><blockquote>We've also introduced a massive balance update to Dawn of War II's multiplayer by retuning and diversifying unit roles, adding new abilities, and fixing many bugs and exploits. The balance update has been a result of our continued dedication to supporting Dawn of War II and the enormous amount of feedback received from our community during our 'There is Only War' beta in early July.  
</blockquote><blockquote>New Maps
</blockquote><blockquote>'There is Only War' adds eight new maps to Dawn of War II, increasing the total map count to eighteen. The update also comes with the official release of World Builder, the Dawn of War II map editor. Now fans can create their own custom maps and wage war on community-created battlefields.</blockquote><p>The biggest list with patch notes you'll ever see can be found on the <a href="http://community.dawnofwar2.com/blogs/?p=761">official community blog</a> (it lists the changes from every TIOW version: beta 1.4.1, beta 1.4.2 and 1.5.0). Now fans just have to pray Relic didn't break anything new.</p><p>I guess it isn't a coincidence that THQ and Relic have also <a href="http://store.steampowered.com/app/15620/" title="You must get past the age gate first!">halved the price of DoW II on Steam</a> for this weekend so people will get a cheap shot at the game if they want.</p>
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,362
They should've charged $5 for it. It would've gotten more attention then.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
Invincible Space Marines? Pfft. The problem was rampaging blobs of Tyranids with a million different forms of Synapse. And Eldar being little more than a pointy stick.
 

Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
1.3.2, pre-TIOW it was about invincible Tyranids (Warrior blobs, lame Ripper capping, Ravener Alpha gods, Carnifex VCs) and Space Marines (Tactical Marine spam, Apothecary abuse). 1.4.1, the first beta, Tyranids got redone completely, Tactical Marines got hit hard with the heavy armor change, Eldar got Banshee spam, Eldar Fire Prism/D-Cannon abuse in Tier 3 was solved in a nice way and Orks benefited hugely from a longer Tier 1. Come 1.4.2 and Tac spam was back and Orks still skipped an entire Tier to stay competitive.

I don't know how 1.5.0 plays but to say there were still big issues left would be an understatement. It would be nice to see the most played faction (SM) use more than a couple of different units, otherwise team games will still be ruined.
 

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