hiver
Guest
If anyone actually watched the gameplay vidya you can see that they packed the world map full of content that is barely separated by a few threes or rocks. Caves, harpies, villages... its all crammed together. As is the norm for such a game. Splitting the game into separate zones doesnt have anything to do with it. Of course.
That Morrowind world map doesnt mean anything. What you experience as the player in the game matters and there you had no horses to go around which made everything feel bigger.
One of the reasons why i never used horses in Skyrim either.
There is also no need to have realistic distances between cities or places. argument from absurdity.
And since nobody would mind having some fucking space between every group of harpies or bears and bandits - having some space between would be actually good.
That Morrowind world map doesnt mean anything. What you experience as the player in the game matters and there you had no horses to go around which made everything feel bigger.
One of the reasons why i never used horses in Skyrim either.
There is also no need to have realistic distances between cities or places. argument from absurdity.
And since nobody would mind having some fucking space between every group of harpies or bears and bandits - having some space between would be actually good.
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