Marcelo21 said:
...or had an interesting point in favor of the game.
What, 41 pages of praise are not sufficient for you?
Ok let me make this easy:
* Repetitive combat? Not really. Play on hard. Positioning is important, dodging is important, combat styles matter. Mashing the LMB will get you killed quickly. After you master combat, it actually flows almost naturally. It's RT combat done right, for a change. And unlike Gothic, that excelled at 1vs1 RT combat but was weak in 1vsMany situations, the witcher got that right as well.
* Too much combat? Are you kidding? The only place where there is too much combat is in act 5 and 6, but you didn't even get there. And by that time, you have some equipment that will scare most monsters away so they won't bother you much. Overall there is actually LESS combat than NWN2, and NWN2 is not branded as an "action rpg".
* Loot management? WHAT LOOT? It's mostly alchemical ingredient management. If you don't want to bother with secondary effects, then that's really not much management at all.
* Merchants not buying all your junk? Well, guess what, that actually makes sense! Do you typically sell your car at a bookstore?
* Alchemy not to your liking? Well, sorry, can't help you there. Alchemy was very enjoyable and I wish it was actually even *more* important on hard. It's also a very refreshing change from the standard D&D-like "buff-nuke-heal-rinse-repeat" ordeal. Example: try going to the swamp in act 2, on hard, and fight a bloodguiser without acid protection, or a wyvern without poison protection and watch yourself get totally pwned. Preparing for combat by using different potions according to what you're about to face is very nice, as opposed to "oh let me put on my ring of protection +10 and look, i am poison/acid/fire/multiheadeddick immune".
For me the witcher is a very good game because:
* It steers away from most typical RPG cliches, which is very important if you've been playing RPGs for 18 years...
* It is not totally lala-fantasy-land, it has a more mature theme
* It gets most of its mechanics just right