Just get a 750ti for $140ish.
Need a CPU upgrade more than anything, which means a mobo and RAM upgrade as well. I'm saving a hundred bucks a month toward it or so. Shouldn't be too long, not a big deal.
Just get a 750ti for $140ish.
What the fuck bro, I'm playing on a i5 760, Nvidia GTX 460, with SSAO and on High and it runs stable. Not the highest frames in the world, but no stuttering whatsoever.I have the game now. First time I installed it, it fucked up the DirectX installation and I had to restore my computer to an earlier point. Second time I installed it, it wouldn't load past the opening Ubisoft title and I had to verify the files in Uplay.
Finally got in game, got past the introduction to find the game is hideously unoptimised, even with the latest Nvidia drivers I have to turn everything down to medium at 1920x1080, SSAO off, FXAA and the game still stutters like a bitch.
I'm on a Core 2 Quad 9660, Geforce 560TI. In comparison I could run Assassin's Creed 4 and Far Cry 3 at max, and Sleeping Dogs / Arkham City / Arkham Origins at high settings with only DX 11 and AA turned down somewhat. I could also run Crysis 3 on pretty good settings. I know my processor is old, and my gfx card isn't great, but they should be able to run this pretty well.
What the fuck bro, I'm playing on a i5 760, Nvidia GTX 460, with SSAO and on High and it runs stable. Not the highest frames in the world, but no stuttering whatsoever.I have the game now. First time I installed it, it fucked up the DirectX installation and I had to restore my computer to an earlier point. Second time I installed it, it wouldn't load past the opening Ubisoft title and I had to verify the files in Uplay.
Finally got in game, got past the introduction to find the game is hideously unoptimised, even with the latest Nvidia drivers I have to turn everything down to medium at 1920x1080, SSAO off, FXAA and the game still stutters like a bitch.
I'm on a Core 2 Quad 9660, Geforce 560TI. In comparison I could run Assassin's Creed 4 and Far Cry 3 at max, and Sleeping Dogs / Arkham City / Arkham Origins at high settings with only DX 11 and AA turned down somewhat. I could also run Crysis 3 on pretty good settings. I know my processor is old, and my gfx card isn't great, but they should be able to run this pretty well.
Your processor may be better than mine - although I have heard the last of the Core 2 Quads can hold their own against i5s, depending on the ghz.
I got good frame rates inside the stadium at the start, barring the odd stutter when shifting between rooms (not sure what caused it). But when I went outside the game started to act like a hog.
Waste. You can find workouts online and free weights are cheap.I just spent £280 on gym membership and personal trainer.
Waste. You can find workouts online and free weights are cheap.I just spent £280 on gym membership and personal trainer.
It's quite hard to lose 200 pounds on your own.
Oh shit, some cybernetic 1980s hack-shooter with decks and neural jacks, no plot, and extra cheese. Sign me the fuck up!Waiting for Watch Dogs Blood Dragon then.
I'm on a Core 2 Quad 9660, Geforce 560TI.
Oh shit, some cybernetic 1980s hack-shooter with decks and neural jacks, no plot, and extra cheese. Sign me the fuck up!Waiting for Watch Dogs Blood Dragon then.
In a year or two, for $15.
Well Nvidia released new drivers yesterday, but beyond that I don't know. It seems to be running pretty well for me with a single 660 ti.What happened to this day one patch that everyone on the steam forums and Nvidia was hyping up to be the be all and end all of the games performance issues?.
If you downloaded your game on release day you already got the patched version.What happened to this day one patch that everyone on the steam forums and Nvidia was hyping up to be the be all and eInd all of the games performance issues?.
My Review of Watch Dogs
Watch Dogs has been hyped as the first true "next-gen" title by the insufferable people who make those sorts of claims. Early trailers portrayed a dense, atmospheric rumination on technology with an emphasis on non-violent player creativity. Now it's time to find out what the game actually is.
Ready for something different?
You play a white man in his thirties with a gun. Whether he's threatening a bad guy or consoling to a loved one, the sound that comes out of his mouth is that of Batman practicing his raspy growl in a library.
Yeah, but are you ready for something really different?
Looming over a beaten man, your first interaction in the game is to aim your gun at the unarmed guy and pull the trigger.
Soon there's a car chase. Oh boy. You need to lose the cops by driving fast and making unpredictable turns. Within seconds multiple cars slam into one another, knocking a weightless telephone pole onto the street. Everyone stays absolutely still until one car randomly speeds forward then backwards. At this point in real life your spirit should float to the ceiling and look down sadly, watching your stupid body play another one of these fucking games.
Okay, I promised something different.
The main character (Aiden Pearce) has an evidence wall. There are photos and ominous words and lines and even circled things. He is out for justice.
Hmm. Something different. Okay, what about this?
Aiden has a nightmare about a dead female. This is what fuels him. Justice and payback and self-angst.
The nightmare is Aiden's memory of the night his niece was murdered. A hitman had been ordered to kill the girl in order to scare Aiden off from doing more BIG HACKS. The assassin's plan? Get on a motorcycle and sort of bump into Aiden's car while yelling, then shoot a tire to flip the car, killing the girl but leaving her uncle alive. A very simple plan with only one possible outcome.
Or maybe the killer was trying to kill Aiden. I don't know. An earlier scene showed a client telling the assassin to hit Aiden and kill his family, with the ultimate goal being to "scare them". If "them" meant either Aiden and his partner or Aiden's family, how would killing them be step one in a two step plan that ended in them being scared?
Anyway, Aiden wakes up. While gargling sandpaper he talks about his inability to escape the memory of his niece's death. The final overwrought sentence of this monologue has not even ended when the game pops up a "1911 Handgun Unlocked" message.
Something different...
You look at a map of the city and feel a thrill as it becomes populated by a ton of icons. This sensation is a bigger high than anything you will experience carrying out the activities those icons represent. There are outposts, things to stand on and press a button to collect, racing missions that show off the abysmal driving model, and bad guys to observe - don't let them see you or the mission ends - then run after on foot. The game asks you to do each of these things until you get tired of them, then do them an additional fifteen times. Gotta have a lot of icons on that map, after all.
Different?
Well, the game doesn't have the movement speed or vertical freedom of Assassin's Creed, the physics goofiness of Grand Theft Auto, or any of the hand to hand combat you'll find in Sleeping Dogs. Even though there's a lot of shooting it doesn't have the satisfying gunplay of Far Cry 3. It does have hacking, though. That's sort of the selling point, right?
Point your cell phone at a person to see their profile and a little portrait. No matter what their age may be, everyone has the face of a beautiful middle-aged Oblivion orc.
Profiles are randomized and offer absolutely nothing. After the first few minutes they become white noise. Of course. In a game that takes place in a large city there's just no way to make enough unique profile variables to justify their existence. So why have them at all? If you haven't played an Ubisoft open world game you might not know this, but it's more important for something to seem impressive than to actually be meaningful in the way that it suggests.
Point your cell phone at an object. Hold X to hack, toggling the thing on or off. That's it. The outcomes are very limited in scope. Hack a distractionary object to make people 10 feet away look at it for a few moments. Hack an exploding thing to make people right in front of it die. The most dynamic hack in the game is a traffic light, and that just causes an accident which occasionally stops your pursuers. In practice there's very little variety or room for player creativity.
Stealth, the most potentially interesting mechanic, is hobbled by the rigid hacking system. Restricted areas are confined and packed with way too many guards on short patrol routes that don't offer opportunities to sneak past cleanly. You're forced to hack a few obvious spots in the environment to get by without fighting, and it's often easier to just hack a camera to locate and activate your goal remotely. Sure, the latter is conceptually sort of cool, but why have stealth at all in the first place if it isn't more engaging than the shortcut?
One virtual reality stealth mini-game features enemies who spawn in large numbers by dropping from the sky, often landing close enough to spot you immediately. Hmm. You must reach a generator and disable it, then travel a fair distance across the city to the next generator to repeat the process. Twenty times. That's Watch Dogs in a nutshell.
Watch Dogs is all bluster. It has nothing to say about its themes or its all-too-familiar characters and the tiresome plot things they do, nothing to offer the player, nothing to prop up its expansive but hollow facade. It will be a tremendous commercial and critical success.
This. I don't quite get what people were expecting, for me, it fully matches the expectations of "another open world shooter with some minor differences from others, and prettier graphics I can't see on my computer"I like that how people expected "Citizen Cane of Gaming" from a game that has been released on both old and next gen from Ubisoft. Also Ubisoft is lying about the content and cutting lots in game stuff they've shown before since AC3 but people still jumps onto hype trains blindly.