His Majesty
Augur
- Joined
- Aug 31, 2013
- Messages
- 199
God those jokes, please kill me.
yeah that was pretty funny.I fucking lol'd at the two people who applauded when Gone Home received the award.
Bioshock: Infinte best shooter of 2013.
Yeah this sounded pretty good, but will at best end up in Steam Early Access limbo and never be a complete game.The only one that kinda made me interested was the one with procedural generated planets where you could travel with your space ship and visit planets with different fauna and flora, procedually generated. Swim in the oceans, walk anywhere on land, take a space ship, travel and combat in space then explore other planets. But the shit will be empty, repetitive and generic looking anyway as the guys behind it have the too much ambition not enough money syndrome.
No Man's Sky
Procedurally generatedlandscapeplanets. Looks like FUEL in space.
The problem I have with these games is that more often than not there is shit all to actually "explore" since nobody actually put any effort behind buildings an interesting setting/levels and encounters, else they couldn't be "procedural". It's usually a variation of the same room/tiles/pieces of decoration or events that get pasted over and over and which get boring fast. There is a certain amount of procedurality that can make a game better imo (see for instance Diablo 2) or generally allowing a bit of freedom within constraints but combining it with a lot of very specific encounters and hand-crafted content which drive the game further, but a lot of the games that praise themselves on "procedural design" look like utter shit to me since they seem so generic:Well I'm probably the Codex's biggest confirmed explorefag.
No Man's Sky
Procedurally generatedlandscapeplanets. Looks like FUEL in space.
Wait until the bored reviewers gave it a 6/10, claiming "it's a big map with nothing to do but sight seeing!"