Gurkog
Erudite
I thought the Half-Life series was the Citizen Kane of modern gaming? Most of the corridor shooting between giant set pieces started with that shit and look how popular it became.
Fucking idiots throwing around Citizen Kane without understanding what makes that film great, fucking philistines!
Uncharted doesn't even have realistic graphics. Everything is too bright and colorful, everyone is too pretty/handsome.(...)
Uh, no. Not at all. In fact, I do not seem to remember game other than B:I where it is so obvious ; the issue does pop out in Uncharted where Drake is fairly nonchalant after killing hundreds of people but it's still not enough for it to be a big issue, and yes, it's Indiana Jones like. It is handed fairly worse in the last Tomb Raider when they decided to go Popamole and disregard their character development.
I join the poster with hard to pronounce username. I do like my games to look like games. They were born with a unique art style , why give up on that ? ROI on graphics is getting lower and lower with each new generation of hardware anyway.
Anyway, about Ludonarratie Dissonance, I hate to go against my Ultima buddy, and against some of people in that thread but it is a real issue. Is it a big issue ? No.
I did notice it in Bioshock : Infinite . The best parts where the ones that received the less focus, the ones with no combat. It felt like the game designers had designed a good universe and an acceptable story yet picked the wrong game genre for it. Some say the medium is the message ; here, the medium ruined the message.
Is it happening in a lot of other games ?
Uh, no. Not at all. In fact, I do not seem to remember game other than B:I where it is so obvious ; the issue does pop out in Uncharted where Drake is fairly nonchalant after killing hundreds of people but it's still not enough for it to be a big issue, and yes, it's Indiana Jones like. It is handed fairly worse in the last Tomb Raider when they decided to go Popamole and disregard their character development.
But still ? Calling Dear Esther the Citizen Kane of gaming is absolute bullshit too. However, it is right in just making the assumption that Dear Esther is a game that is not to be looked down on, as long as people do not try to establish it as a new standard. The Dear Esther format would have worked better with Bioshock : Infinite, absolutely. But that's about it.
I am still sad though to notice that the genre that is the most accomplished in terms of narration still remain the Interactive Fiction. An Apple II can tell better stories than our powerhouses, and that is an absolute shame.
I'm just leaving this here
Half-Life 1 was a front-loaded derp that impressed with its visuals, sacrificed gameplay to narrative, and foreshadowed the linear shooters of today.
Visually Half-Life was mediocre at best, and the gameplay was the narrative. Deus Ex later perfected this approach and every game should just try to copy it as much as possible.Half-Life 1 was a front-loaded derp that impressed with its visuals, sacrificed gameplay to narrative, and foreshadowed the linear shooters of today.
Half-Life 1 was a front-loaded derp that impressed with its visuals, sacrificed gameplay to narrative, and foreshadowed the linear shooters of today.
Half-Life 2 had better budget and more consistent, higher quality of narrative. However you still need to solve that pace-killing puzzle and then go into that linear driving section and then use that specific weapon to blow up that chopper. Derpity derp.
Both games were overrated but good for what they were.
I can't say any Half-Life is worth replaying... though I enjoyed them all when I played them for the first time.Half-Life 1 was a front-loaded derp that impressed with its visuals, sacrificed gameplay to narrative, and foreshadowed the linear shooters of today.
Half-Life 2 had better budget and more consistent, higher quality of narrative. However you still need to solve that pace-killing puzzle and then go into that linear driving section and then use that specific weapon to blow up that chopper. Derpity derp.
Both games were overrated but good for what they were.
HL1 was on Quake 2 engine, and was mostly filled with labolatories and goverment facilities. It wasn't impressive that much. The AI and focusing more on narration than gathering red/blue/yellow cards made something new and memorable. And on the base of the game there is a big community which made tons of nice mods (f.e They Hunger series). The second was is worse, the riding parts are killing the mood, and Alyx is just unecessary npc. Playing with gravity at the first time is fun, but after replaying the whole game I'll stick to the original one.
https://twitter.com/adrianchm/status/330718447757574146
Welp, the Codex takes another step closer to mainstream recognition via winding people up so much that they publicly denounce it.
Someone should tell him modders already beat him to this little "revolution":
http://www.moddb.com/mods/the-worry-of-newport
http://www.moddb.com/mods/triptych
http://www.moddb.com/mods/the-call-of-the-fireflies
And..you know...all those ahhhd-veen-tuurhhh games that people used to play.
In any case, paging Crooked Bee, time to deal with the fallout of this incident like a true PR department.
In any case, paging Crooked Bee, time to deal with the fallout of this incident like a true PR department.
Retweet it?
No fucking way. That cum-stained shitty fucknut doesn't deserve our glorious attention.
I was thinking you could maybe invite him to register on the Codex and join the discussion?