Mr. Pink
Travelling Gourmand, Crab Specialist
- Joined
- Jan 9, 2015
- Messages
- 3,044
The only big negative (positive for buyer) effect is that people with no impulse control are more likely to return their games after a big steam sale after they wake up the next day with a strong sense of disgust and self loathing at having spent another hundred dollars on videogames to add to their backlog.
I don't understand why indie devs mark their games down so low furing sales. Selling a 10 dollar game for 5 dollars isn't going to bump up sales to make up for the profit lost unless your sales double what they would have been had you just set it to something like 90%. Devaluing your product like that is never good. Humble bundle and pay-what-you-want stuff is also economic suicide (unless it was already free to begin with).
I don't understand why indie devs mark their games down so low furing sales. Selling a 10 dollar game for 5 dollars isn't going to bump up sales to make up for the profit lost unless your sales double what they would have been had you just set it to something like 90%. Devaluing your product like that is never good. Humble bundle and pay-what-you-want stuff is also economic suicide (unless it was already free to begin with).