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The Pegasus Expedition - story driven sci-fi grand strategy

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
https://www.thepegasusexpedition.com




https://af.gog.com/en/game/the_pegasus_expedition?as=1649904300


83f6130409e21c3790bf0920432008ca683e81a3dedcbf7972688dd3c5da9813_bg_crop_1920x655.jpg


The Pegasus Expedition is a story-driven sci-fi grand strategy game set in a key moment for humankind’s survival. Facing an overwhelming threat at home, humanity sends an expedition to the Pegasus Galaxy in a desperate attempt to find a refuge for the population of Earth, only to find themselves in the middle of an interstellar war they inadvertently started.

As you lead one of these fleets, your mission soon transitions from exploration to governance, conquest, and eventually a fight for survival. Players will experience a challenging story where nothing is self-evident and every decision will have its consequences.

Building on the legacy of the grand strategy genre, The Pegasus Expedition adds a strong narrative side to the classic 4X-gameplay which involves managing your diplomatic ties, armies, economy and scientific development.



















Hmmmmm this one looks interesting. Sadly in EA.
 
Last edited by a moderator:

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,699
I thought we have thread about this already. It's in early access a while. Then again perhaps they had some closed early access I heard about.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
588
Seems pretty bad according to steam reviews from 2022, did it improve during the early access?
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
Trying it out now. First thing I did was select the brutal difficulty because these games tend to be too easy. Then nope right out and select normal because the brutal difficulty happens to be the untested difficulty... Main quest asks you to build 3 outposts, but brutal difficulty makes it so that they give so little electricity that they cannot support themselves. Negative electricity tanks happiness (which is already tanked to like 30% by default...). The first outpost that runs a net positive electricity is locked behind research, however research is LOCKED until after several turns have passed. Meaning that humanity's great expedition goes something like this:
- humanity conquers a couple systems, and builds outposts
- people in said outposts are pissed over not having electricity (which you CANNOT have at that point in the game)
- outposts switch sides and join the aliens, about two months after being established :-D
This is gonna be one janky ride, I can already tell. On the other hand, the author has a sense of humor. Humanity's three expeditionary forces are led by EU, USA, and muzzies under the DurkaDurka union (or however the fuck it's spelled). Muzzie armada is led by a woman in a hijab, and both the US and EU apparently had the day of the rope occur at some point in their history, as they're 100% white.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
Research system is dumb as fuck. Basically, you generate science points per turn that cannot be stockpiled. Meaning that if you get events giving you 1k science points one turn (as this game likes to do), you better find the most expensive tech you can and blow it on that (and you'll still likely waste a large part of that 1k if you're in early game). HOWEVER. You can trade the points you generated on the current turn with other factions. And for whatever reason, they value them extremely. Like holy shit, they'll happily empty out their resource stockpiles for a couple of these shit-ass points.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
This game is too dull to continue. Warfare and economy are both extremely simplistic to the point of being snoozefests, and the story is merely serviceable. Don't expect much from this game.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,699
This game is too dull to continue. Warfare and economy are both extremely simplistic to the point of being snoozefests, and the story is merely serviceable. Don't expect much from this game.
Yup. It was boring when it was in early access.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,847
This game is too dull to continue. Warfare and economy are both extremely simplistic to the point of being snoozefests, and the story is merely serviceable. Don't expect much from this game.
Yup. It was boring when it was in early access.
I mean it's a nice attempt, the idea of combining a GSG with a story is great, and the game was actually less jank than expected. But there's too little meat on them bones – too few mechanics, and the present ones are too simplistic. The game lacks the depth this genre requires to stay interesting, and the game loop quickly deteoriates into repetitive conquest of the many, many planetary systems, with practically nothing to do aside from that (economy is a joke).
 

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