Dead Space 2 fagget. one of the finest TPS
Cool thread.Dishonored 1
but dishonored is a pointless stealth gameDecent as in "playable without feeling like you are wasting your life". Of all those only Dishonored 1 counts and only as a stealth game.
and also not from the last 5 yearsDead Space 2 fagget. one of the finest TPS
Dead Space 1 was better & scary as shit. 2 is streamlined shooter, main stream as shit.
Even just the Japanese market has, frankly, been outstanding in its high, consistent quality. Just recently, NieR: Automata, Persona 5, Nioh, Dark Souls 3, Bloodborne have all delivered consistently high quality that is hard to argue with, unless, of course, you are some edgelord trying to be 'cool'.
Horizon? GTA V? Black Flag? All of those games are thought of highly even around here.
but dishonored is a pointless stealth game
i agree but what i'm saying is there's no point being stealthy in dishonoredThe levels are logical and non-linear for the most part, you can finish them even without any powers, which means they thought them through. Exploration is done well and has a point. The worldbuilding is good, I like how character-centric it is, it's kinda like the Renaissance (Sokolov is the embodiment of the Renaissance man), but steampunk-ish. That's as decent as modern AAAs can get. It's not as good as Thief or Deus Ex, but what is?but dishonored is a pointless stealth game
I mean, by the same logic, FF9 is an incredible combat RPG because of how well-balanced the level 1-only playthrough is.
Get out of here, GTAV is good.GTAV isn't a good GTA game (or a good game in general by my standards)
dumbed down challenge-devoid gameplay.
I hate Dishonored; it has nice art and an interesting world, of course - much like Thief - but the problem here is that the gameplay has no stakes whatsover. You are given ridiculously OP powers in the first minute, negating all challenge. And then, whether you wish to sneak or fight, you are pretty much invincible, one-hit killing everyone; a far cry from weak our favorite thief.
Meh, Thief had a multitude of "styles" in which people were playing it back then, and they even had names coined by forum members at TTLG. So, playing Dishonored with house rules is actually keeping with the tradition. And game endings? How many endings did Thief have? I think Dishonored's problems are elsewhere, in its overly simplified sneaking aspects.Right. That's the thing. While it's technically not a bad game IF you impose all these things on yourself, we can't judge a game based on "yeah, it's good if you don't use X, Y and Z!" - if that were what they wanted us to do, they'd have included a different ending for people who abstain from all powers AND from killing, for example.
I know you didn't ask me, but I made a personal wishlist over a year ago. The first thing I'd do is remove Dan Houser as the headwriter.I don't understand what your expectations are of GTA.
The question most people ask each other about the next GTA is which city it should take place in. I don’t know the cities of America that well, so I can’t say. I don’t want it to be Liberty City or San Andreas again. I’m not one of those people who thinks they should take it to another country. America is most known globally and by the GTA fanbase, which makes the references in the game more effective. Couldn’t they make up their own city, though? The cities are largely fictional anyway. The parody falls apart when you consider that all these cities are isolated islands. I’d make it a coastal area, part of a mainland instead of another island. The city could still parody America.
I want a more serious tone. I don’t enjoy the humor much. It should have humor of course, but I want it less on the nose.
The movement should be quicker and I want an alternative to the over the shoulder aiming. I want it to be more like Max Payne 3, but without the diving through the air, since that’s not GTA. I want the animations to continue having weight, but I also want them to be efficient. Max Payne 3 had a nice balance, but I’d make the movement tighter.
I really hate how at some point walking become the default movement in third person action games. It sucks. GTA, Batman, Assassin’s Creed, Shadow of Mordor and probably many others. Most people prefer jogging or running in games. Walking should be the one that you have to hold a button for, not running. I find it pretentious. Also, the run in GTA takes half a second to get going, and with a keyboard, there’s no way to jog. I want the default to be the jog, the run to be Shift, and Ctrl should be used for walking and possibly still creeping.
I want the temporary carry and pick up system from Max Payne 3 as well. The character would have two holsters on his upper body, which he could use for pistols and small sub-machine guns, and a larger weapon slung over his shoulder. He would place the rifle or whatever it is beside him when he’s driving. Yeah, I really like Max Payne 3.
I want the open world to be less… arbitrary. I don’t know how to say it, but there are so many moments in which your character could shoot the other person or vise versa that inexplicably turn into lengthy car chases, including one of the endings in V. Actually, shootouts are like that too. They have a standoff and then they start yelling at each other and retreating and shooting, everybody missing. Max Payne was often unarmed in MP3, but he used distractions and sudden attacks to get out of those situations, which was a lot more convincing.
More importantly, I want the open world to be denser. I want intricate, destructible interiors and more of them. The driving gets boring.
I think the story should involve stealing and selling cars, earning its name.
I want the cars to have weight. I want the driving to be a balance between IV and V while also being more accurate than both. The weight and physics should also extend more to the crashes. Cars can flip easily. The only car crash I’ve ever been in involved a truck toppling over our front and landing on its top. I wanna see the dynamically deformed car bodies of IV with the realistic momentum that can send cars flying. Also, it might be nice if the speed alternators while you’re on foot with a keyboard were applied to the driving. Maybe you could hold Ctrl and Shift to depress the accelerator less or more, or you could use them for manual transmissions (if enabled).
I want the chases to be less scripted. They really need to overhaul the AI, especially for the police. I want them to investigate, patrol and pursue believably. A surveillance helicopter should be one of your worst enemies. I want denser traffic, so that it’s less about going really fast and more about maneuvering and knowing when to slow. I also want car stealth, kind of like the opening of Drive.
A bigger punishment for murdering civilians. If the player is caught for a serious crime, I want a Game Over instead of jail time. I think the main character should be more the silent, uncharismatic type, so that your actions contradict the story less. He or she should be an antihero.
I want at least one good female character. A woman who is involved in what’s going on and whose motivations you care about, without the despicable, abrasive, pitiful personalities of other women in the recent games.
There should be children and you should be able to kill them. I don’t care if it offends people. I’m offended that people consider fictional children untouchable treasures while acting like adults are disposable meat whose (often humorous) deaths are insignificant. GTA loses a lot of credibility by not having children. It’s a world in which people just appear as adults instead of being born.
"I don't understand what your expectations are of GTA."
Same as every single game that isn't outright upfront about its intentions like old school adventure games or new school walking sims: engaging gameplay. If the gameplay is not engaging it's a huge time sink of tedium. A complete waste of time, and the devs are invested the wrong medium.
The peak of GTA was Vice City and San Andreas, then it was all decline from there.
It's the same phenomenon every other open world game suffers from these days, except New Vegas. The old philosophy was smaller sandboxes packed full of intricate design and extensive interactive content. Now it's aim for huge ass worlds devoid of content to the point that what little does exist needs marking on the map. Not to mention the game lacks challenge, has banal mechanics (Game won't even let you crouch, instead they have a cover system and a "hunch your back" awesome button that could have just as easily been for crouching were the devs not tools), regen health, working class sim missions, boring mini games like Yoga QTE's and a mind-numbingly boring and pandering story.
All you do in five is mindlessly follow objective markers, follow along the shitty plot, and do stupid, piss-easy mini-games and working class sim missions mixed with third person regen health cover shooting.
Take the worst bits from the old GTA games, make them worse, and you have GTAV.
"Everything was shown on the mini-map with quest markers and sometimes lines telling you where to go."
Wrong.
-Various forms of "hidden packages" (that are actually rewarding, unlike the few hidden things in five).
-Hidden mini-games (that are also actually fun)
-Armor/weapon/health/money pickups
-Rampages
-Stunts
-Unique vehicles.
All of this in V is either removed (pickups, hidden mini-games), unrewarding (hidden packages), or marked on your map (rampages/kill frenzies).
What you really mean is most of it is "unrewarding". Which is a filter for, "I didn't like it". Truth is, there's shit tons of hidden crap in GTA V.
http://m.ign.com/wikis/gta-5/Collectibles
You're obviously not looking at this objectively, or you haven't played the games you're talking about.
So, you didn't find GTA V fun. That's what this whole paragraph boils down to. I did though. I don't think it strayed from the formula.Same as every single game that isn't outright upfront about its intentions like old school adventure games or new school walking sims: engaging gameplay. If the gameplay is not engaging it's a huge time sink of tedium. A complete waste of time, and the devs are invested the wrong medium.
Totally right. GTA V is a typical GTA if you take off the glasses, it's just been moved to an even more cinematic feel, due to tech advances and design/writing decisions.I think you're mistaken about older GTA games, or just looking at them with rose tinted goggles. Vice City and SA both used quest markers extensively. Everything was shown on the mini-map with quest markers and sometimes lines telling you where to go. Large maps devoid of content? VC and SA are both guilty of this as well, with 90% of the buildings just large blocks that can't be entered.
Totally right.
Soyou didn't find GTAV fun. That's what this whole paragraph boils down to.