Some (Shagnak, Jasede) think that a CRPG's only duty is to have stats.
Actually, I think I said something along the lines of "remove the stats from an RPG and you often have an adventure or action adventure game" or similar. That's a long way from saying that if you just chuck in some stats you suddenly have an RPG. Pretty much like Nedrah says.
I also hold that if you remove the
story or dialogue driven choice and consequences from most RPGs, you still have a role playing game*. Therefore stats are more essential to my definition of "RPG", in that without them, it ain't one, whilst the addition of things like story or dialogue driven C&C merely
enhance the RPG experience.
Anyway, this is a crap poll. You don't define what you mean by C&C or several other things - and these definitions will influence people's answers.
You also miss out an obvious combination -
stats and C&C and customisable avatar.
If you were to take "stats" to also mean the systems that support those stats or give them "meaning", C&C to mean C&C
other than story or dialogue driven/affecting C&C, and customisation of the players avatar to mean "character development", then this is what I could be comfortable voting for. And then I would also add one other requirement - "The Journey" - just so I could exclude sports/sim games. ;-)
Anyway, my definition is inclusive of old skool RPGs that have always been RPGs and fuck you all if you think they aren't. Any definition that excludes old RPGs that have always been called RPGs makes me apopletik wif RAGE. You hippies with your airy fairy hippy definitions can fuck off. Ramble ramble curse cough