Storyfag
Perfidious Pole
Nope, my runs smoothly since installation, and I don't have any bugs.
tried recently and it was fine. DO you have same issue when you purchase membership?Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
Do you have a correct installation? The installation method was very confusing for me.Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
tried recently and it was fine. DO you have same issue when you purchase membership?Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
one thing ive noticed when comparing mmmerge and vanila is how baa cultists were much stronger in mmmerge
i followed the same guide, but i choose the revamp option, though.Do you have a correct installation? The installation method was very confusing for me.Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
MMMerge install wiki
I did not use the Revamp, Community something was used (master if I remember correctly?).i followed the same guide, but i choose the revamp option, though.Do you have a correct installation? The installation method was very confusing for me.Ok, im gaming MMmerge mod hard and cleared out New Sorpigal and moved into Ironfist, but i have this wierd bug where i cant enter the guilds in town without crashing, and only the guilds, the rest is fine. Anyone had this error?
MMMerge install wiki
can that have something to do with it?
you would find that in fact, solo knights playthroughs indeed run around insaneMM6+Grayface
Should I cure insanity for my knight? Or can I play insanely to the game end? Better might+endurance+speed.
- If you create characters in the Castleview tavern they start at level 5 instead of level 1.
- The early quests in Castleview and its sewers give TONS of XP, especially if you solve both 9 chest challenges.
Thanks to both of you. I started Darkside using the pyramid just outside Vertigo. Then I remembered that I could also train in the castle and I managed to get the party to level 20!The way it's balanced you get a harder start than MM 4 but still doable at 1st level, while enemies and quests provide like 10-100x as much XP as you'd expect so that you're done with the first region with more XP than all of MM4But so originally MM5 allowed you to completely import the party from MM4 (and not a conversion like between MM1 and MM2) or did it allow you to start with a high level party? Because I hope the second world is balanced otherwise the first dungeons won't offer me any challenge.
ahh, no even need to go beyond rank4.lukaszek: no.
Mm6: get notorious reputation. The trainer lives in paradise valley village. But try to make sure you learn master light FIRST
Damn I did the dragon cave just a couple of days ago. I'm using the gog version of WoX and it allows me to choose at the beginning whether to start the floppy or cd version (I'm using the cd version) I could try with a new party and jump directly there by changing the parameters a bit just to survive! But I can tell you that I tried "Dragon sleep" 5-6 times and it never worked.MM4-5 World of Xeen
Folks, this is big,
While working on my patch and doing tons of tests, I realized that monsters' elemental resistance for Fire, Elec, Cold, Poison AND Energy DO NOT WORK. At all.
Only their physical resistance and magic resistance works. As I said earlier, magic resistance gives them a chance to outright evade your spells, at 100 they are 100% immune.
Values go from 0 to 100 (in hexm this is 0x64)
No matter what, all 5 values always act like they are close to 30 (maybe...hard to say), They all have a chance to halve your spells even if it says 0,
but spells will always land and do some damage (as long as they don't evade it due to their Magic resistance score, which does work).
The best way to test it is in the dragon cave, Fire dragons are supposed to be immune to fire and 0 to everything else, ditto for Cold dragons (cold).
I just killed fire dragons using incinerate, and killed cold dragons using frostbite, cold ray and fantastic freeze.
I'm playing the floppy version. Can anyone here test it , preferably using the CD version?
I have both versions installed, but no save games for the CD version, and my floppy-version save files are incompatible to the CD version, the game doesn't recognize it.
Damn I did the dragon cave just a couple of days ago. I'm using the gog version of WoX and it allows me to choose at the beginning whether to start the floppy or cd version (I'm using the cd version) I could try with a new party and jump directly there by changing the parameters a bit just to survive! But I can tell you that I tried "Dragon sleep" 5-6 times and it never worked.MM4-5 World of Xeen
Folks, this is big,
While working on my patch and doing tons of tests, I realized that monsters' elemental resistance for Fire, Elec, Cold, Poison AND Energy DO NOT WORK. At all.
Only their physical resistance and magic resistance works. As I said earlier, magic resistance gives them a chance to outright evade your spells, at 100 they are 100% immune.
Values go from 0 to 100 (in hexm this is 0x64)
No matter what, all 5 values always act like they are close to 30 (maybe...hard to say), They all have a chance to halve your spells even if it says 0,
but spells will always land and do some damage (as long as they don't evade it due to their Magic resistance score, which does work).
The best way to test it is in the dragon cave, Fire dragons are supposed to be immune to fire and 0 to everything else, ditto for Cold dragons (cold).
I just killed fire dragons using incinerate, and killed cold dragons using frostbite, cold ray and fantastic freeze.
I'm playing the floppy version. Can anyone here test it , preferably using the CD version?
I have both versions installed, but no save games for the CD version, and my floppy-version save files are incompatible to the CD version, the game doesn't recognize it.
I've noticed before that a lot of games, if they have the placebo effect of difficulty, people assume that they're difficult without ever trying anything different. That said, shouldn't people have noticed something was up when someone worked against, say, something with 50% immunity to something rather than 100%? You'd be a fool to cast a fireball spell against a fire elemental, but against something with weaker resistances...Nobody has ever noticed being able to kill fire elementals with fire?
Thanks very interesting! Speaking of mechanics, how is physical damage calculated?As far as player character go, you are correct, personal resistance values can go as high as 250 and is not percent based.
It doesn't reduce damage by that value; it uses a standard might and magic formula, used from mm1 to mm8, that go through many "rounds", each round having a chance to half the damage, and so on; resulting in full damage, 1/2, 1/4, 1/8, etc.
However, the clerical "Protection from elements" spell and sorcerer's "power shield" work independently, and in addition to, personal resistances and DO reduce damage by a fixed value.
However you might have a point that the maximum 100 (64) value in the monster data table may not mean immunity.
I assumed it was the case because:
A) the manual states so for many monsters: "immune to fire", "immune to poison", etc. In the data table it's 100 (0x64), NOT 255 (0xFF)
B) ssjlee's FAQs for MM4 and MM5 lists its own monster tables, and states "Imm" for all numbers whose value is 100 in the data file. Apart from this, all his resistance numbers do match the data files' numbers.
https://gamefaqs.gamespot.com/pc/932529-might-and-magic-world-of-xeen/faqs/63552
https://gamefaqs.gamespot.com/pc/932529-might-and-magic-world-of-xeen/faqs/63641