Dorateen
Arcane
And you can play other races again, like the way Might & Magic is supposed to be. The character race also draws attacks from certain enemy types, adding a gameplay element into the mix.
Now that I come to think of it, has anyone here ever had the pleasure/displeasure of having played Swords Of Xeen? Info on the 'net about it is a bit scarce, which doesn't bode too well I suppose. Is it tolerable? Is there some way to get one's filthy paws on it without searching eBay for some old anthology copy?
It is? For fuck's sake, I've owned that one for years and I had no idea it was includedIt's included in the Might and Magic® 6-pack: Limited Edition which is sold at gog.com for example.
Now that I come to think of it, has anyone here ever had the pleasure/displeasure of having played Swords Of Xeen? Info on the 'net about it is a bit scarce, which doesn't bode too well I suppose. Is it tolerable? Is there some way to get one's filthy paws on it without searching eBay for some old anthology copy?
And you can play other races again, like the way Might & Magic is supposed to be. The character race also draws attacks from certain enemy types, adding a gameplay element into the mix.
And you can play other races again, like the way Might & Magic is supposed to be. The character race also draws attacks from certain enemy types, adding a gameplay element into the mix.
Aaaah, so that's why the goblins in the barrows keep hitting my dwarven paladin. An interesting addition, yes.
Now that I come to think of it, has anyone here ever had the pleasure/displeasure of having played Swords Of Xeen? Info on the 'net about it is a bit scarce, which doesn't bode too well I suppose. Is it tolerable? Is there some way to get one's filthy paws on it without searching eBay for some old anthology copy?
I went thru and completed Swords of Xeen. It is probably best played before MM3. I have a walkthrough on my Web page: http://www.sorcerers.net/Games2/DaveO/sox.html
Went back to M&M I after months of not playing it. Had to remove both quests I had because I didn't have any idea which those were. Luckily I was only in the third "main" quest it seems. Playing this is pretty exhausting because there is just no direction to go at all, you just wander around the maps and bump into quests by accident, most of the time getting slaughtered horribly by various wildlife. It's okay in the very short bursts I play it though.
Went back to M&M I after months of not playing it. Had to remove both quests I had because I didn't have any idea which those were. Luckily I was only in the third "main" quest it seems. Playing this is pretty exhausting because there is just no direction to go at all, you just wander around the maps and bump into quests by accident, most of the time getting slaughtered horribly by various wildlife. It's okay in the very short bursts I play it though.
Hint: screencap all your quests using CTRL-F5. That way you can easily look up what you are supposed to do.
And if getting slaughtered horribly in an area, try an area where you will hopefully be slaughtered less horribly.
People like you are the reason quest compasses were inventedPlaying this is pretty exhausting because there is just no direction to go at all, you just wander around the maps and bump into quests by accident, most of the time getting slaughtered horribly by various wildlife.
Went back to M&M I after months of not playing it. Had to remove both quests I had because I didn't have any idea which those were. Luckily I was only in the third "main" quest it seems. Playing this is pretty exhausting because there is just no direction to go at all, you just wander around the maps and bump into quests by accident, most of the time getting slaughtered horribly by various wildlife. It's okay in the very short bursts I play it though.
Too bad the remake me and Wysardry where doing sizzled out and died.
too bad the remake me and Wysardry where doing sizzled out and died.
Too bad the remake me and Wysardry where doing sizzled out and died.
Did you guys manage to put anything tangible together? Some basic stuff to show off were you were going with it?
too bad the remake me and Wysardry where doing sizzled out and died.
Didn't Wysardry himself die too? Or am I confusing him with someone else?
Didn't Wysardry himself die too? Or am I confusing him with someone else?
Didn't Wysardry himself die too? Or am I confusing him with someone else?
You might be confusing him with Flamestryke?
That would have been an awesome fan project. And seeing that Jon van Caneghem was able to write it single-handedly, it would have been a realistic endeavor.we just shared a common dream to remake MM1 with better textures (and sounds, i think).
Didn't Wysardry himself die too? Or am I confusing him with someone else?
You might be confusing him with Flamestryke?
Yes, I think that must be it.
That would have been an awesome fan project. And seeing that Jon van Caneghem was able to write it single-handedly, it would have been a realistic endeavor.we just shared a common dream to remake MM1 with better textures (and sounds, i think).
Always makes me so sad when I think about it. I really loved those M&M websites of her when I was youngerYou might be confusing him with Flamestryke?
Creating a similar game shouldn't be too much trouble for an experienced programmer. The big problem with re-creating said game is often finding how to extract data from the data files of the original game (so as to get all maps, items, spells etc. easily in the new engine and to create a more modern data format), and finding out how every single game mechanic used to work, as some of these can be quite obscure in older cRPGs if they were not very well documented in the manual (which they never were).That would have been an awesome fan project. And seeing that Jon van Caneghem was able to write it single-handedly, it would have been a realistic endeavor.
Depends on your definition of "too much trouble" and "experienced programmer". You'd be surprised (unless you work in the field) at how long even some simple tasks can take if you count debugging, testing, and commenting the code.Creating a similar game shouldn't be too much trouble for an experienced programmer.That would have been an awesome fan project. And seeing that Jon van Caneghem was able to write it single-handedly, it would have been a realistic endeavor.
You hit the nail on the head. It would be much easier to write a MM1-inspired game than to figure out the data format for a true remake. Keep in mind that the data files don't contain descriptors: the programmer already knows what each field does and wasting extra text costs valuable memory and hard drive space at the time.The big problem with re-creating said game is often finding how to extract data from the data files of the original game (so as to get all maps, items, spells etc. easily in the new engine and to create a more modern data format), and finding out how every single game mechanic used to work, as some of these can be quite obscure in older cRPGs if they were not very well documented in the manual (which they never were).
I totally agree with that.I'm not saying it's impossible to do; just that it would take a significant time investment that few people would appreciate in the end.
I've always wondered how much value can be gotten from borrowing code from a project like Dungeon Eye (http://www.dungeoneye.net/). Sure it's a completely different engine for a different game, but I can imagine that if the engine is a good, modern implementation with some very robust modularity one could plugin in a different combat system, and change up the UI a bit. Data formats will probably be crystal clear, and expandable as well. M&M never used the deepest systems ever.
The only notable Open-Source RPG projects/engine clones I know are GemRB (Infinity Engine), Dungeon Eye (Eye Of The Beholder), xBaK (Betrayal At Krondor), coab (Curse of the Azure Bonds), but that's about it. Strange no-one ever made a more modular blobber-engine, considering how they often had very similar gameplay.
There's also stuff like xoreos, Iris2, the many Ultima engine remakes (xu4, Nuvie, Exult, Pentagram) and OpenXcom (if you classify that as an RPG, which I do)