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The only other games of Bloober Team I played were Layers of Fear and Blair WItch, which were utter garbage, so this is a serious incline.
All previous Bloober Team games are extraordinarily linear. Do not expect the game to "open up".Will revisit thread when I've got a bit further because so far everything is completely on-rails and spoon feeding the player at every turn.
All previous Bloober Team games are extraordinarily linear. Do not expect the game to "open up".Will revisit thread when I've got a bit further because so far everything is completely on-rails and spoon feeding the player at every turn.
Bloober Team
haha.gameplay
Bloober Team adding action to its psychological horror focus
CEO Peter Babieno says 2021 will mark a turning point for the studio behind The Medium and Layers of Fear as it pursues a broader audience
The Medium is "a project on the edge" for Bloober Team, straddling the company's old approach and its new one. Babieno says the studio plans to make "advanced AA games with AAA quality of graphics and animation, but of course a little bit smaller."
He adds, "In fact, we've been working for more than a year on another gaming project, another horror IP, and we're doing this with a very famous gaming publisher. I can't tell you who. I can't tell you what the project is, but I'm pretty sure when people realize we're working on it, they will be very excited."
The strategic partnership of Konami Digital Entertainment and Bloober Team
KONAMI, one of the world’s largest game publisher, and Bloober Team, have signed a strategic cooperation agreement. It will include jointly developing selected contents and exchanging know-how.
– It is a historic day for me and the culmination of several years of our work. The fact that such a renowned company as KONAMI has decided to strategically cooperate with the Bloober Team means that we also joined the world leaders in gaming and became an equal partner for the leading players in this market. – comments Piotr Babieno, president of the Bloober Team.
As part of the agreement, the partners declared cooperation in the development of contents and the exchange of know-how.
– We have been providing unique entertainment content and ways to enjoy it through the use of information technology. In the digital entertainment industry, significant changes in the business environment are expected in the future. We look forward to combining Bloober Team’s and our respective characteristics and strengths to create high-quality contents. KONAMI – comments Hideki Hayakawa Representative Director, President Konami Digital Entertainment
Konami Digital Entertainment, which is the core company of Konami Group, develops entertaining content for mobile, console and card games. The company is known for global franchises such as eFootball PES, Metal Gear, Silent Hill, Castlevania, and Contra, as well as the Yu-Gi-Oh! Trading Card Game series.
It will be forever a mystery to me how someone could spend 40$ to watch a boring movie with embarassing shit music and repulsive females.
Bloober Team Was Developing Alien Game Set in Middle Ages - What We Know
We reveal: Bloober Team, authors of Medium and Layers of Fear, have been working on a game from the Alien franchise set in the Middle Ages.
It has long been rumored that the company was involved in the production of a new installment of the Silent Hill franchise, and we, in turn, can reveal today that until recently, the authors of The Medium and Layers of Fear were the main candidates for another production starring the Alien, set in a very unexpected period of history. The idea was actually very detailed, original, and, well, great.
Table of Contents:
Rumors about an Alien game developed by Bloober Team have been circulating behind the scenes of Polish gamedev for at least three years, maybe even longer – today it's hard to even remember when it all started. In July 2021 an inquisitive user dug up information about the company's upcoming projects from the documents Bloober submitted to the Creative Europe, a program launched by the European Commission. The documentation contained, among others, info about the fact that Bloober Team was working on a project codenamed Black, which was to be a first-person action game focusing on exploration, survival and close-quarters combat. The project was supposed to be story-driven, and the protagonist would have to make difficult moral decisions. The whole thing would be set in a very specific period of history, namely the Middle Ages, and the enemies would be... a mysterious race of aliens. See for yourself:
- Alien from Bloober Team – what would it be?
- Aliens in the Middle Ages
- Brilliant marketing idea
- Why was the Medieval Alien cancelled?
Alien from Bloober Team – what would it be?
Presented from a first person perspective, the gameplay is a mixture of exploration, survival and combat. The players take in the world by exploring the environment, interacting with characters and taking part in story-driven set pieces. As the story progresses, they shape the narrative by making a series of moral choices that will lead to one of at least two endings. At times, the player engages in visceral hand-to-hand, or melee, combat. Although sparse and sometimes optional, the combat always poses a challenge and builds tension, suitable for a survival horror game. The hero is constantly outnumbered, or overpowered, and can easily perish if he is not careful. When combat is not an option, the players will be tasked with simply staying alive in the face of seemingly insurmountable odds. They can accomplish that by means of stealthily avoiding, improvising or outmaneuvering the opposition. These segments, including encounters with the alien enemies, will serve to truly ratchet up the tension and provide the game with a much-needed sense of terror. Will you evade your enemies, distract them of face them head on?
Key features:
- unique setting, the unconventional blend of the Middle Ages and alien species
- mature story of the dark aspects of faith and humanity with the alien lifeform as catalyst for character development
- ambiguous moral choices (should we punish those who have wronged us, or stand with them against a greater evil? Should we save a child at the cost of our own life?)
- mix of stealth and intense, visceral combat (hand-to-hand / melee)
- historical setting makes the story more realistic and relatable, allows for potential spin-offs set in other historical periods (ala Assassin's Creed)
Aliens in the Middle Ages
Both players and journalists alike did not pay much attention to all of this information at the time because they had a completely different issue on their minds: the question everyone was asking back then was whether Bloober Team was making the new Silent Hill, which skewed the perspective and compelled people to try to fit the cult-classic franchise with either of the descriptions. Speculation was cut short by Tomasz Gawlikowski quite rapidly, as he stated on IGN that the first project (codename Dum Spiro) was scrapped after numerous iterations, while the original idea for the latter (Black) had also been changed and was something completely different than laid out in the document.
Alien: Isolation developed by Creative Assembly
Gawlikowski did not lie, because indeed, Bloober Team was at that time forced to modify the project significantly. Why? The information we have obtained independently and confirmed at several sources shows that a deal made by Disney in March 2019 prevented the developers from realizing their ideas. The deal was the acquisition of 20th Century Fox along with all its assets.
For now, however, let's go back to the description presented above, because it coincides with behind-the-scenes rumors concerning the Alien Bloober project from a few years ago. Polish developers somehow concluded that the perfect setting for the new xenomorph game would be... the Middle Ages, and the monster itself would become an object of worship for a group of cultists, treating the creature as god. As usual in such stories, the alien would eventually wake up or break free, and the player would be the medieval version of Amanda Ripley, challenged with facing the monster.
The whole concept seemed like a crazy conversion of Alien: Isolation from the outset. The main difference would be that in the Dark Ages, we would have to use completely different tools to survive the confrontation. There’s also the aspect of combat itself, which was rather negligible in Creative Assembly's game. Of course, we do not know how extensive it would be here, but it would certainly be present in some form or other, as confirmed by the above description.
Brilliant marketing idea
That's not all. Bloober Team had a fantastic idea for the reveal of the game. According to information we got a few years back, the studio wanted to announce a new project under a working title (probably Black Plague), but they would not reveal the fact that it would be about the xenomorph. The intention was to feed information about the medieval setting and a secret cult worshiping a mysterious deity first, so as to outline the general tropes of the game. Only later, possibly in the second trailer, it would turn out that the deity was the xenomorph itself. It would be a huge surprise and it would surely pack a hell of a punch. The plan was brilliant.
Why was the Medieval Alien cancelled?
So what went wrong in the end? Well, it was mostly a matter of coincidence. Bloober Team introduced their idea to 20th Century Fox (the holder of the rights to the Alien franchise) a few years ago, and it met with an enthusiastic reception. According to our findings, Ridley Scott himself supposedly looked at the project and he, too, thought it was a great idea (although we don't know how much truth there’s to it). If a Polish studio from Krakow would be given green light to use the brand, perhaps today we would be playing the medieval version of Alien: Isolation. Unfortunately, Disney got involved.
Aliens: Stalker
The idea for setting the Alien in the Middle Ages is not entirely new. In 1998, Dark Horse Comics published the comic book Aliens: Stalker, written and illustrated by David Wenzel. The comic was about a clash between... the Vikings and an Alien. The mighty warrior Rainulf faced a creatur "with iron skin, dagger teeth, and blood that burns stone – known in the far-flung future as an Alien" (quote from the publisher's materials). It was one of the few comic books about the Alien in historical context. Another one was Aliens: Earth Angel, released in 1997, in which the Alien landed on Earth in the 1950s.
The acquisition of 20th Century Fox brought the project to a standstill, as new decision-makers apparently though the initiative of the Polish studio wasn't all that awesome. We don't know the details, but it's not difficult to put 2 and 2 together here. Anyway, this is confirmed by the aforementioned statement by Tomasz Gawlikowski for IGN, who made it clear that the project called Black was not buried for good, but that we will also definitely not see it in the same form as initially planned. Well, that's a shame – it could be one of the wackiest, most surprising Alien adaptations ever.
We invited Bloober Team to officially comment on the matter. They responded as follows: “As Bloober Team, we're concerned with making horror games, not commenting on rumors”.