Luzur said:am i the only one perfectly satisfied by rampaging through cementaries and crypts in Daggerfall just for some gold and a nice book or two to read?
i dont need uberarmor drop every time i kill a goblin and whatnot.
Castanova said:Quest hooks and character customization are set in stone. Done well, loot provides game-changing randomization which I think pretty much anyone agrees is fun.
Lyric Suite said:Luzur said:am i the only one perfectly satisfied by rampaging through cementaries and crypts in Daggerfall just for some gold and a nice book or two to read?
i dont need uberarmor drop every time i kill a goblin and whatnot.
This. I prefer a minimalistic approach to loot myself. I still remember what a momentous event it was to find that +2 sword in BG, or buying my first full plate armor after saving the gold for the better part of the first two chapters. Loot may be important in games like Diablo where there really isn't anything else to look forward to but in real CRPGs is an hindrance more then an advantage.
Moments like that are what gaming memories are made of.Lyric Suite said:This. I prefer a minimalistic approach to loot myself. I still remember what a momentous event it was to find that +2 sword in BG, or buying my first full plate armor after saving the gold for the better part of the first two chapters.
In Witcher-verse loot was rarely the difference between life and death, at lest from the point of view of individual adventurer, not a soldier involved in major battles - if you were a badass, you could display your badassery even wearing long johns when attacked while you were eating a boiled egg for breakfast. Additionally witchers tended to avoid actual armour as it would seriously hamper their main advantage in form of their inhuman speed and reflexes, plus "ordinary" witcher sword was already an upper-shelf stuff - the game reflected that.Varn said:Loot IMO should be the difference between surviving an encounter or not surviving one. RPG's being about exploration and adventure, you should have to find certain items to be able to do certain things. These games got rid of that.
With Wizardry 8 the loot was so infrequent the game was pure tedium.
If you inflict this kind of cheese on yourself, you deserve it.Black said:What pissed me off in Wiz 8's phat lewt is that some items had random chances of spawning.
Farming ghosts of sailors for the Light Sword? Yeeeaaahh...
waywardOne said:game economics is the abused stepchild of game mechanics.
if anyone with a knife can afford to live in a palace just by spending a few hours a day slaughtering trash mobs or picking through barrels/crates, why is your character the only one doing it?
why do merchants sell weapons that could topple empires? why don't they have armies of bodyguards? since they don't why aren't they robbed? better yet, why can't you rob them?
why does Endoflevel Boss use equipment that's worse than what i'm going to find in his room after i kill him?
why are there magic items that have no use whatsoever? what mage/alchemist would have wasted time making something that no one would ever have a use for?
So is popamole, rapid health regen and quest compass.StrangeCase said:Eh... not that you're necessarily wrong, but this stuff is the industry standard.
waywardOne said:game economics is the abused stepchild of game mechanics.
if anyone with a knife can afford to live in a palace just by spending a few hours a day slaughtering trash mobs or picking through barrels/crates, why is your character the only one doing it?
why do merchants sell weapons that could topple empires? why don't they have armies of bodyguards? since they don't why aren't they robbed? better yet, why can't you rob them?
why does Endoflevel Boss use equipment that's worse than what i'm going to find in his room after i kill him?
why are there magic items that have no use whatsoever? what mage/alchemist would have wasted time making something that no one would ever have a use for?
Not always. Some simply didn't have shoplift option.Azrael the cat said:At least in the infinity engine games, broken as their economies were, you COULD always steal from
DraQ said:I'd rather see more attention to non-magical, relatively low level gear. Finding something magical, should be AWSUM!1 in itself, now it feels like cop-out, with developers failing to create mechanics that would make even choice between marginally different mundane weapons and armour meaningful and non-trivial, rather than making weapon skills/specialization mostly limiting factor for which legendary artefacts you'll be able to use when you inevitably find them, choice of armour the matter of which has the most pluses, and sticking some different special abilities to them so that they may appear to differ from each other - needless to say, I'm nonplussed with current approach.
Except that you couldn't steal their stock as the "awesome" store system in IE games is completely disconnected from shopkeeper's/store's inventories.Azrael the cat said:At least in the infinity engine games, broken as their economies were, you COULD always steal from - or murder - every shopkeeper foolish enough to have more powerful goods in his stock than on his bodyguards.
JarlFrank said:Yeah, I'd really love to see items being different in more than just stats.
Ironically, I think that Venetica, a rather simple action-RPG, did this right in some ways. Every kind of armor was useful, even the leather armor you get in the beginning. The leather armor gives you a small amount of protection against every weapon (sword, hammer, spear), while the plate armor you get later gives increased protection against swords but decreased against spears.
It ranks up there with "Light Armour Repair" on scale.JarlFrank said:I don't say it's particularly realistic design there, but at least the game tried to give every armor a different use. Giving scale high protection against blunt weapons and no protection at all against swords and spears was particularly idiotic
Awor Szurkrarz said:The thing that should make textile armour useful is the lesser weight, higher maximum dexterity bonus and lesser skills penalty.
Also, you'll probably wear it under mail or plate anyway.