Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,916
Real time is more complex than turn based because you have less time to make decisions.
The problem with the chess analogy is that it's not really an example of artificial intelligence, but rather of humans hard-coding certain behavior and rules they have learned over the centuries, and then use the computer's number crunching ability to calculate millions of potential moves per second. I'm not contradicting your post, since you said "we've already established" (that is, humans) and computers currently are much better at playing chess; I'm just adding some background information.But the thing is, we've already established what all the suboptimal moves in chess are, or at least enough of them to ensure a computer always wins.
Of course it has. That is what the en passant move is for.B...b...b...but... chess doesn't have Attacks of Opportunity... it must be shit
I wouldn't say that Fallout's combat sucks but it's definitely not good. The death animations are awesome but the combat is too simplistic, easy, and poorly balanced.The op is stupid. Fallout combat doesnt suck at all.
This is caused in part by systematic problems.D:OS encounter design after you hit a certain point in the game, less so.
Change the thread title to "The "I like Infinitron better when he shuts up" phenomenon".
This is caused in part by systematic problems.D:OS encounter design after you hit a certain point in the game, less so.
The 'broken' system that allows you to get creative
How so? If a system is such that it needs to throw hard and abusive enemies at you to remain challenging, doesn't mean it'd be any less balanced than another kind of system. That's how I prefer my balancing, too.The 'broken' system that allows you to get creative is what makes the game great to begin with. The problem is that once the player has all the tools of their disposal, they require enemies that are a lot harder and equally abusive of the system to remain challenged. In a perfectly balanced system, this wouldn't be the case.
Grunker -- The combat system, obviously.
HAVE YOU SODDING PLAYED THE GAME YET?This is caused in part by systematic problems.D:OS encounter design after you hit a certain point in the game, less so.
They actually have not.HAVE YOU SODDING PLAYED THE GAME YET?
I mean, I suppose them patches should be released by now?
And too random.I wouldn't say that Fallout's combat sucks but it's definitely not good.The death animations are awesome but the combat is too simplistic,easy and poorly balanced.The op is stupid. Fallout combat doesnt suck at all.
I don't think each Civilization is subjected to the sort of rigorous "multiplayer-style" balancing the way a game like Starcraft would in order while developing its AI. If the AI knew that e.g Slavery + chopping forests in Vanilla Civ4 was the way to go I'm sure it would play a lot better and so on.Civilization is a lot fucking older than 10 years and the AI there still can't beat humans even with MASSIVE amounts of cheating. On a giant free for all where you ought to win less than 50% of the time even with equal skill anyways. You're going to seriously argue Civ isn't strategic or that no investment was made towards it's AI?