First team was incompetent. Perhaps they become senile, or if there are developers who are using ONLY skills learned in schools, they become less and less capable in comparison to self-educated developers. But frankly from my experience 20 years ago, most were willing to spend weekends on theirs own projects to learn stuff, and term reinvention of wheel was common.Half a year later, and both scores have improved by +3%Well, the patches keep coming much faster, the overall score (which was below 40% IIRC) is up to 48% and the recent score is 58%.So after devs changed are there some good changes or just a quagmire?
So I'd say the direction has improved significantly.
If it continues like this, I would say we could have a good game to play in ~5 years.
One has to wonder what is going on behind the scenes here. It is rare for a game that is developed by non-hobbyists to advance this slowly.
Interns don't get replaced, because they're cheaper, as you don't have to pay them at all.And the intern just got replaced by 'Phillip', a bright young lad from Mumbai.
Interns don't get replaced, because they're cheaper, as you don't have to pay them at all.And the intern just got replaced by 'Phillip', a bright young lad from Mumbai.
Not a released one, but they've commented on what they are currently doing just some days ago:There hasn't been a news update on Steam in about a month.
danke für das ausführliche Feedback. Wir arbeiten gerade an einer Überarbeitung der Automatisierung, allerdings ist auch da die Idee, das zu produzieren, was am Markt den größten Profit gibt, deine Lagerstände werden da weniger berücksichtigt. Wenn du richtig gute Nutzung und Auslastung all deiner Betriebe sicher stellen willst, musst du das manuell planen. Allerdings werden wir dafür in der Zukunft bessere Tools zur Verfügung stellen, damit du quasi selbst deine Automatisierung planen kannst.
Die Fragen der Leute auf der Strasse können dir einen kleinen Bonus geben, je nach Frage, aber es ist kein MUSS.
In der Minimap (m) kannst du einsehen, welche Bezirke wo sind, alternativ kannst du in der Gebäudeübersicht sehen, zu welchem Bezirk es gehört.
Mit den neuen Berufen werden wir auch noch ein paar neue Aktionen für die Charaktere einführen. Viele davon gab es auch in den Vorgängerspielen.
Wir sind gespannt, was du davon hältst!
thanks for the detailed feedback. We are currently working on a revision of the automation, but there is also the idea of producing what gives the greatest profit on the market, your inventory levels are less taken into account. If you want to ensure really good usage and utilization of all your businesses, you have to plan this manually. However, we will provide better tools for this in the future so that you can virtually plan your automation yourself.
The questions people ask on the street can give you a little bonus, depending on the question, but it's not a MUST.
In the minimap (m) you can see which districts are where, alternatively you can see in the building overview which district it belongs to.
With the new professions we will also introduce a few new actions for the characters. Many of them were also in the previous games.
We are curious what you think of it!
I dunno, even last month the feedback on Guild 3 was that it felt unfinished. Hell, that's what reviews made a week back say.I got an email saying this had left early access. They seem to have improved it a lot (though I can't say, as I never played the EA) -- but not enough. I might try it.
I think Saelig seems to be the better game, though it's still in EA and I haven't heard anything about it for a long time.
Sadly, I think there's a good chance of just that...I wonder if they released this out of the blue after just giving up.