FAQ (1)
We know you are (im)patiently waiting for your favorite game and we completely understand. But while we are busy at work finishing it ;-), we took a little time to answer some
frequently asked questions. Just know that we took a look at several of your questions on Facebook, all the forums and Steam.
We will be coming back this Thursday with more answered questions!
1- When is The Guild 3 coming out?
GolemLabs and THQ Nordic both want to create the best game possible of
The Guild 3 for you. Please know that when the game is released, it’s because the level of quality will have met the highest of expectations. This is why that for now, all we can tell you is that we plan to release the game during the second half of 2017.
2- Can I help you testing The Guild 3? (Beta tester, Closed Beta, Early access, etc.)
We don’t have a set schedule for “public” testing at the moment. We may have one in the future but a definite decision has not yet been taken. We’ve been testing with various outside groups in addition to everyone at GolemLabs and THQNordic.
3- Will the game have that annoying bug from the prior version?
We’ve started from scratch on the technology side, so no codebase elements from the previous titles are present in the game, and likely no previous bugs will creep up in this version. We’re currently making sure that, as with any PC game,
The Guild 3 is as bug-free as can be so that launch and post-launch support is as smooth as possible.
4-There is a feature of TG1 or TG2 that I really love – did you include it?
When we started designing
The Guild 3, we wanted to keep the best elements from the previous titles. We also wished to push those titles even further in some new directions. The official website and Facebook page are currently showcasing some of these new features. But we can tell you that one of the main focus right from the start has been to create a “real” Guild game that would feel familiar to every fans of the series.
5- Will The Guild 3 come in a box version? With a Steam code? On Steam? Will it be available online or in a store? And can I pre-order?
Yes, yes, yes and yes! We will maximize the opportunities for you to get the game on release, both physically and digitally. Stay tuned for more information when we get closer to release.
6- Will the game support Multiplayer outside of Steam?
We’re using a matchmaking system that isn’t dependant on a Steam account. So yes, both Steam and non-Steam players can play together (you can even have LAN and internet combined games). We’re supporting some Steam features though, like achievements and the ability to use it to distribute custom content created by the players.
7- Do you plan to release the game on Mac? On PlayStation, XBox, etc.?
For now,
The Guild 3 will only be released on PC. If there is more, we will inform you. Releasing the game on Mac is on our list for a possible ports, but there’s nothing official yet.
8- Which languages will be available at release?
For now, English, German, French, Italian, Spanish, Russian, Korean, Japanese, Chinese, Portuguese and Polish. Others might be available in the future.
9- Will you be able to view inside your business and see your character and employees at work?
In
The Guild 3, you will have interior scenes, but not for all businesses. We bring the work visualizations to the 3D world. Scenes where gameplay warrants it, like in the inn, medicus or the church, will have interior scenes, as is the case with the inside of your home.
10- I’ve seen the game working last summer, how come it’s not released yet? Is there a problem?
The game has been working for a very long time, yes. But
The Guild 3 is a complex game, and our goal has always been to make it as good as possible. Sometimes ideas that we had turned out not working too well, and sometimes new things came along that we wanted to try. This does not mean that development will continue forever, of course! But we’ve said from the beginning that we’d release the game when it meets our standards of fun, and that’s why we’re not taking anything for granted and always making sure everything is top-notch.
FAQ (2)
Back with more answers from the
frequently asked questions.
Thank you for the support and see you next week!
1- When will you release a gameplay video?
The game has been functional and under testing for many months now while we add features and fine-tune those that are there. The 12 maps that will be released are also constructed, and they are under various levels of tweaking and optimizations, so you shouldn’t worry about the state of the game. The reason why we haven’t released a video yet is that while the game is under development, we have put our energy on gameplay before performance, so the game works but the framerate isn’t representative right now of how the game will feel when it comes out. The screenshots aren’t doctored in any way whatsoever as well, so we want to release a video that will look like how the game will look, with the performance it will have. Now that we’re close to being content complete, our engineers are working on cranking up the framerate. When that will be satisfactory, we’ll show you the game in movement.
2- What will be available in the Aristocratic Edition of the game of The Guild 3?
The Aristocratic Edition of
The Guild 3 will contain some really special stuff like: a “Making-Of DVD” of the game, an original soundtrack and a specially designed cardgame. But there’s also a Balbulus of Boon collector’s figurine on top of that! Like we talked last week, there will be multiple sections in our Making-Of: a “meet-the-teams” section (programmers, artists, producers, etc.), a look at the beginnings of the project and the initial ideas that helped launch everything. To top it all off, the Making-Of will have a wonderful outtakes section and a “mean” comments one! If you are a diehard fan, you really need to pre-order it!
3- Will there be any fantastic things?
No, nothing fantastic will be in
The Guild 3. The basis of the Guild franchise is set in historical middle ages. Adding magic swords and skeletons would completely break the mood
.
4- How many maps and how big will they be at release?
There will be 12 official maps upon release. Our plan is to continue adding more afterwards, as well as release the map editor to the community to let everyone create their settings. The maps vary in size, but will reach many times the size of TG2 maps.
5- What are the system requirements for the game on PC ?
Minimum:
- OS: Windows 7 or higher
- Processor: 2.5 GHz Dual Core Processor
- Memory: 4 GB RAM
- Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX compatible Sound card
Additional Notes: These are preliminary system specs that can and will change!
6 – How far will customization go in The Guild 3? Will we be able to change outfits this time? To edit our home interior, etc.?
You will be able to customize your character and we will implement some different clothing for him/her. You will have several choices to dress him/her up. You will also be able to choose its face, its size and its voice. But the interior objects of your residence will be static; no customization for that.
7 – In The Guild 3, the players will only play one character at a time. Why?
You play the leader of the family. So in that sense, you control the world with a single character. But as the leader of a family, you get to direct all resources of that family, including employees and other family members. It’s just that their action range is more limited than the leader that has the legitimacy to do certain things. The other employees can be directed to perform various crafting, transport or actions, and the family members can be traded, married, placed in political positions, sent to school or long trips, etc.
8 – Can you talk a little bit more about the AI and EHE?
One of the early design decisions that we made was to have more realistic decision-making and behaviours from the game’s NPC characters and AI-controlled families. While we tailored the code for this game’s specific needs, we’re trying to make it as challenging to play with and against as we can.
For extra information regarding the EHE’s philosophy and original idea, you can have more information here:
https://www.gamedev.net/resources/_/technical/artificial-intelligence/making-machines-learn-r3947
9 – How long can a game last?
You can continue playing a single game forever, as long as your dynasty isn’t extinct. Some players continued games well up into the 20th century with
TG2 Renaissance! Of course, the game doesn’t reflect innovations and changes of the passage of time, but you can still continue playing.
10 – What’s the deal with all the chickens?
They’re delicious, that’s all!