Nice back-pedalling but your argument before was that the word "pilgrim" is bad because it can potentially have religious connotations (just like, you know... crusade or crusader), not that it "sounds boring". That's a new argument.Crusaders are warriors, pilgrims are not. It's not about buying or not, but about scrolling past a game on steam thinking "pilgrims? sounds boring" without even considering buying it.
Now. personally I'm going to buy this game even if it's named "JarlFrank's foot fetish funhouse" because the actual theme of the game is right up my alley. But the game should probably have a name that will also draw in potential customers who aren't RPGCodex regulars, and I don't see "pilgrims" doing the job.
I was about to comment about putting "A Post-Earth Role-Playing Game" in subtitle, not in main title, because title will be too long.Whatever the final title will be, I hope they stick the "A Post-Earth Role-Playing Game" subtitle on it. It has a nice ring to it, it is a nice homage to Fallout, and I think it is quite intriguing. If I would be browsing the Steam store, I would take a look at that game, because it sounds different from the generic fantasy and sci-fi settings.
I thought that was implied, though.I was about to comment about putting "A Post-Earth Role-Playing Game" in subtitle, not in main title, because title will be too long.Whatever the final title will be, I hope they stick the "A Post-Earth Role-Playing Game" subtitle on it. It has a nice ring to it, it is a nice homage to Fallout, and I think it is quite intriguing. If I would be browsing the Steam store, I would take a look at that game, because it sounds different from the generic fantasy and sci-fi settings.
I just don't know how well that title would be received outside of this forum...
It's more complicated than that. The title you choose will affect player's expectations about the game. I remember players here complaining that “Dungeon Rats” is not a dungeon crawler despite having the word “dungeon” in it. I would not be surprised if some people avoided the game expecting that it would be a dungeon crawler. Titles and first impressions are important. cRPGs are not books.Whatever you do, please chose a name because it's good, not because it reflects the true soul of your game's lore.
No Homo Butt the Brown Stars."No Homo But the Stars" - a new sequel to a critically acclaimed "No Truce with the Furries".
I don't think that's how it works anymore. Back in the early 90s when you'd go to a store and go through these super cool big-ass boxes, a good title was half the marketing. Now? These days everyone has a backlog of titles they either bought on sales or wishlisted or heard about. Nobody browses anymore because there's no reason to do it.Whatever you do, please chose a name because it's good, not because it reflects the true soul of your game's lore. The name you pick is going to have an incredible impact on people's decision to buy your game, yet the only question they will ask themselves is "do I want to play a game named like that? Does it sound fun and/or original?". They are never going to wonder if the name is a perfect summary of the philosophical questions inside the game.
How many sales are generated by random players that stumble on your games? I imagine things such as the title, trailers and ther cosmetic aspects affect these players' decisions. Don’t you think that word of mouth, receptivity and perception is also affected by your choice of title?For indies (i.e. games the media ignores) the only effective marketing is word of mouth, which is driven by the design and content, not the title.
Randomly stumble how?How many sales are generated by random players that stumble on your games?For indies (i.e. games the media ignores) the only effective marketing is word of mouth, which is driven by the design and content, not the title.
Visuals are always a factor, of course.I imagine things such as the title, trailers and ther cosmetic aspects affect these players' decisions.
No. For example, Battle Brothers is a very crappy and uninspiring title, but nobody cared about it because people loved the mechanics and aesthetics.Don’t you think that word of mouth, receptivity and perception is also affected by your choice of title?
Beats me. I'm skeptic that all the 140,000 units sold of AoD represent 140,000 grognards. It is common sense that most players don't finish their games, which indicates that people buy games on a whim, just because they can. Some (most?) of the negative reviews of AoD suggest that some players have no idea what type of game they are buying. The steam culture revolves around consumerists, not genuine gamers.Randomly stumble how?
Agree to disagree. It's a good and unpretentious title and represents what the game is about with perfection.No. For example, Battle Brothers is a very crappy and uninspiring title, but nobody cared about it because people loved the mechanics and aesthetics.
Fallout, the most beloved CRPG of all times, has a title that basically means "post-apocalyptic". Yeah, it's a great name, but if they managed to pull it off, naming this game anything even remotely connected to space will do the trick.It's more complicated than that. The title you choose will affect player's expectations about the game. I remember players here complaining that “Dungeon Rats” is not a dungeon crawler despite having the word “dungeon” in it. I would not be surprised if some people avoided the game expecting that it would be a dungeon crawler. Titles and first impressions are important. cRPGs are not books.
I don't think that's how it works anymore. Back in the early 90s when you'd go to a store and go through these super cool big-ass boxes, a good title was half the marketing. Now? These days everyone has a backlog of titles they either bought on sales or wishlisted or heard about. Nobody browses anymore because there's no reason to do it.Whatever you do, please chose a name because it's good, not because it reflects the true soul of your game's lore. The name you pick is going to have an incredible impact on people's decision to buy your game, yet the only question they will ask themselves is "do I want to play a game named like that? Does it sound fun and/or original?". They are never going to wonder if the name is a perfect summary of the philosophical questions inside the game.
For indies (i.e. games the media ignores) the only effective marketing is word of mouth, which is driven by the design and content, not the title.
My point isn't that they are all grognards, but that they were influenced by other people (forum discussions and such) not the title. The reason AoD keeps selling 3 years after release is not because people keep stumbling upon it but because people keep talking about it, recommending it, discussing mechanics, etc.Beats me. I'm skeptic that all the 140,000 units sold of AoD represent 140,000 grognards. It is common sense that most players don't finish their games, which indicates that people buy games on a whim, just because they can. Some (most?) of the negative reviews of AoD suggest that some players have no idea what type of game they are buying. The steam culture revolves around consumerists, not genuine gamers.
It's not a good title IMO, but it's better than the alternatives in the poll. At least it is not a misleading title such as "Dungeon Rats" and it's simple, easy to remember.Anyway, Colony Ship is the undisputed winner on the Codex so far. Any specific objections to this particular title?
Any specific objections to this particular title?