Yes, problem.
Arkham games are not popamole, they're simon says.another popamoler in a series of popamolers I'll never play.
I liked their reveal trailer. 0:30: "The challenge for us coming in after Rocksteady is to do something that hasn't been done".No Rocksteady? Setting off alarm bells already.
Have you read anything by Miller lately? Say from DKSA onwards? Just checking.This got me the closest ever to using that Jacking off dude smiley.Well, if Miller writes it, I might evenpirate itwatch the cutscenes on YT.
Won't play unless it's more like Asylum. Was tighter, environment more interesting, progression more interesting. City added nothing but travel time in the second game.
Talk like that is dangerous. Next thing you know, there will be detective work and solving crimes...When will they make it happen in fucking gotham? With the actual skyscraper, fancy night life...
And give you the fucking bat mansion with the bat cave and all that fancy stuff?
And you would have to answer to the call of the bat signal!
Talk like that is dangerous. Next thing you know, there will be detective work and solving crimes...When will they make it happen in fucking gotham? With the actual skyscraper, fancy night life...
And give you the fucking bat mansion with the bat cave and all that fancy stuff?
And you would have to answer to the call of the bat signal!
I want to be a batmobile!
It does take place in Gotham. The part of the city that was quarantined in AC (except in the past) in addition to another part with more high rise buildings.When will they make it happen in fucking gotham? With the actual skyscraper, fancy night life...
The funny thing is that Arkham Asylum and Arkham City especially are already about as streamlined as a game could possibly be. I don't even see what they could make easier. Combat is already mashy until late in the game or on hard mode, the interface and controls are about as seamless and simple as you can get for a game with so many items/doodads/etc. to use, and the presentation is stellar start to finish. They'd have to take some serious Facebook gaming inspiration to make it any more accessible.They just need to streamline a few things to make it accessible to a larger audience.
Sometimes you have to backtrack, that's just bad game design right there. What gamer wants to go backwards? The new developers will make sure that doesn't happen anymore. Some quality assurance testers got lost in the larger levels. When the Joker's henchmen told them not to enter an area they assumed it was off limits in the game.The funny thing is that Arkham Asylum and Arkham City especially are already about as streamlined as a game could possibly be. I don't even see what they could make easier. Combat is already mashy until late in the game or on hard mode, the interface and controls are about as seamless and simple as you can get for a game with so many items/doodads/etc. to use, and the presentation is stellar start to finish. They'd have to take some serious Facebook gaming inspiration to make it any more accessible.
It's actually rather hilarious that modern audience are so used to the decline that even when given the option to not partake in it, they assume the game is broken.Some quality assurance testers got lost in the larger levels. When the Joker's henchmen told them not to enter an area they assumed it was off limits in the game.
Won't play unless it's more like Asylum. Was tighter, environment more interesting, progression more interesting. City added nothing but travel time in the second game.
Won't play unless it's more like Asylum. Was tighter, environment more interesting, progression more interesting. City added nothing but travel time in the second game.
City expanded the formula introduced in Asylum in almost every way possible. More enemy types, riddles that were more challenging and varied, better combat system (double counter etc.), better stealth sections due to enemies having more ways of detecting you/making life difficult (shooting down gargoyles, scramblers, scanners and so on), so no, City didn't just add more travel time.
It's actually rather hilarious that modern audience are so used to the decline that even when given the option to not partake in it, they assume the game is broken.
I was making a joke about modern game design in general, I don't know anything about this game specifically.Were they using the same playtesters as Dishonored? Perhaps Ken Rolston was on the money about his "Never have a NPC lie to the player" mandate.
Won't play unless it's more like Asylum. Was tighter, environment more interesting, progression more interesting. City added nothing but travel time in the second game.
City expanded the formula introduced in Asylum in almost every way possible. More enemy types, riddles that were more challenging and varied, better combat system (double counter etc.), better stealth sections due to enemies having more ways of detecting you/making life difficult (shooting down gargoyles, scramblers, scanners and so on), so no, City didn't just add more travel time.
More enemy types, challenges, better combat, and all that stuff are independent of an open world. Linear assed Ninja Gaiden 2 has more enemy types, more challenge, and better combat than both of the Batman games combined, and I didn't have to waste time gliding around boring, grey city. Now what?