MediantSamuel
Arcane
Hi,
So as this is more of a summary and a highlight reel of my attempt at finishing a Hard difficulty, talker (pass all Persuasion, Intimidate, Mercantile & Will / Resolve checks) playthrough I figure it'd suit this forum rather than the Codex Playground.
Side notes:
I will be killing things in this playthrough. Underrail is very combat focused and I actually wouldn't be able to finish the game if I refused to kill anyone or anything. Plus I'd be majorly experience starved without looting Oddities from certain enemies and avoiding certain quests.
I'm not great at Psi so this playthrough should be fairly challenging.
I'll be updating this OP with my skill check summary, not sure if I should put highlight reel screenshots in the OP also or as standard replies.
Playthrough started on 23.07.2016.
To business, then. Our intrepid hero's Character Sheet:
Commentary
Base Abilities:
Agility 10 - I went for 10 to improve Val's Initiative and Dodge & Evasion, as the plan for surviving actual combat is to either kill before I'm killed or simply avoid / absorb all damage.
Con 6 - Fast Metabolism for the extra boost to Psi Boosters. Enough said, really.
Will 10 - As you can tell by now, I'm playing a Psi character in order to pass the Will / resolve checks. Pretty much essential that I take 10 Will and just pump points into it every chance I get.
Int 5 - This is for Meditation, as I personally don't like the Psychosis playstyle.
Skills:
I was pretty limited with what I could take here. In order to maximise the usage of Psi abilities I need to completely take the "Psi" subcategory.
Taking all of the "Social" skills was a no brainer; can't have much of a talker without them.
Being left with 30 points I played around with integrating Crafting into my build but ultimately decided that in order to minimise min-maxing, I'd avoid it in this playthrough. Next, I pondered using Stealth and Hacking but figured that without Lockpicking there wasn't much point in using these. Finally, I settled on Dodge & Evasion as pretty much my only option.
Feats:
Simple enough. Nimble in order to get full efficiency out of Dodge & Evasion. Fast Metabolism for the Health Hyp + Psi Booster gains.
Skill Check Summary (updated 07.08.2016):
SGS:
Caves:
Lower Underrail:
Junkyard:
Silent Isle:
So as this is more of a summary and a highlight reel of my attempt at finishing a Hard difficulty, talker (pass all Persuasion, Intimidate, Mercantile & Will / Resolve checks) playthrough I figure it'd suit this forum rather than the Codex Playground.
Side notes:
I will be killing things in this playthrough. Underrail is very combat focused and I actually wouldn't be able to finish the game if I refused to kill anyone or anything. Plus I'd be majorly experience starved without looting Oddities from certain enemies and avoiding certain quests.
I'm not great at Psi so this playthrough should be fairly challenging.
I'll be updating this OP with my skill check summary, not sure if I should put highlight reel screenshots in the OP also or as standard replies.
Playthrough started on 23.07.2016.
To business, then. Our intrepid hero's Character Sheet:
Commentary
Base Abilities:
Agility 10 - I went for 10 to improve Val's Initiative and Dodge & Evasion, as the plan for surviving actual combat is to either kill before I'm killed or simply avoid / absorb all damage.
Con 6 - Fast Metabolism for the extra boost to Psi Boosters. Enough said, really.
Will 10 - As you can tell by now, I'm playing a Psi character in order to pass the Will / resolve checks. Pretty much essential that I take 10 Will and just pump points into it every chance I get.
Int 5 - This is for Meditation, as I personally don't like the Psychosis playstyle.
Skills:
I was pretty limited with what I could take here. In order to maximise the usage of Psi abilities I need to completely take the "Psi" subcategory.
Taking all of the "Social" skills was a no brainer; can't have much of a talker without them.
Being left with 30 points I played around with integrating Crafting into my build but ultimately decided that in order to minimise min-maxing, I'd avoid it in this playthrough. Next, I pondered using Stealth and Hacking but figured that without Lockpicking there wasn't much point in using these. Finally, I settled on Dodge & Evasion as pretty much my only option.
Feats:
Simple enough. Nimble in order to get full efficiency out of Dodge & Evasion. Fast Metabolism for the Health Hyp + Psi Booster gains.
Skill Check Summary (updated 07.08.2016):
SGS:
Ezra: Will check to learn the good shit, passed (10 Will, broke eye contact)
Quinton: Mercantile check for two free Psi abilities, passed (21 Mercantile)
Arlene: Persuasion check for tendies, passsed (63 Persuasion)
Quinton: Mercantile check for two free Psi abilities, passed (21 Mercantile)
Arlene: Persuasion check for tendies, passsed (63 Persuasion)
Caves:
M’lan Ratula: Intimidation check to let me rifle through his shit, passed (30 Intimidation)
Ol’ Blake: Mercantile check to let me jew him out of all his stuff, passed (27 Mercantile)
Mordre: Intimidation check to compare dick sizes, failed. (P sure you can’t pass this skill check, regardless of Intimidation level.) (37 Intimidation)
Mordre: Mercantile check to get extra loot for giving him your meat, passed (27 Mercantile)
Cliff: Persuasion check to convince him I'm not a murderhobo, passed (84 Persuasion)
Ol’ Blake: Mercantile check to let me jew him out of all his stuff, passed (27 Mercantile)
Mordre: Intimidation check to compare dick sizes, failed. (P sure you can’t pass this skill check, regardless of Intimidation level.) (37 Intimidation)
Mordre: Mercantile check to get extra loot for giving him your meat, passed (27 Mercantile)
Cliff: Persuasion check to convince him I'm not a murderhobo, passed (84 Persuasion)
Lower Underrail:
Raider in GMS: Intelligence / Intimidation check to silence his questioning, passed (5 Intelligence, 68 Intimidation)
Raider in GMS: Persuasion check “take me to your leader”, passed (60 Persuasion)
Raider Leader in GMS: Intimidation check to convince him to spare me, passed (68 Intimidation)
Gorsky: Persuasion check to let me into the burrower rape den, passed (63 Persuasion)
Raider in GMS: Persuasion check “take me to your leader”, passed (60 Persuasion)
Raider Leader in GMS: Intimidation check to convince him to spare me, passed (68 Intimidation)
Gorsky: Persuasion check to let me into the burrower rape den, passed (63 Persuasion)
Junkyard:
Colton: Mercantile check to out-jew this currency exchanging jew, passed (43 Mercantile)
Grover: Intimidate check for one of the the only theft quests in game, given by a black npc *cough*, passed (68 Intimidation)
Vince: Intimidate check x2 to avoid paying the bridge toll, passed x2 (68 Intimidation)
Elwood: Intimidate check to get him to hand over his keycard like an idiot, failed (Confirmed by Styg on the Steam Community forum thingy that this skill check is impossible.) (76 Intimidation)
Katherine: Persuasion check to find our resident Underrail lover: Blaine, passed (71 Persuasion)
Junkyard Commoner: Intimidate check to get him to spill his guts over who's stalking me, passed (76 Intimidation)
Abram: Persuasion check to lie and pretend you're not you, failed (Believe this isn't passable as it leads to a whole quest chain + NPC in question is pretty knowledgeable.) (84 Persuasion)
Grover: Intimidate check for one of the the only theft quests in game, given by a black npc *cough*, passed (68 Intimidation)
Vince: Intimidate check x2 to avoid paying the bridge toll, passed x2 (68 Intimidation)
Elwood: Intimidate check to get him to hand over his keycard like an idiot, failed (Confirmed by Styg on the Steam Community forum thingy that this skill check is impossible.) (76 Intimidation)
Katherine: Persuasion check to find our resident Underrail lover: Blaine, passed (71 Persuasion)
Junkyard Commoner: Intimidate check to get him to spill his guts over who's stalking me, passed (76 Intimidation)
Abram: Persuasion check to lie and pretend you're not you, failed (Believe this isn't passable as it leads to a whole quest chain + NPC in question is pretty knowledgeable.) (84 Persuasion)
Silent Isle:
Bilocation pillars: learned. (11 Will, Thought Control 71)
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