- Joined
- Jun 18, 2002
- Messages
- 28,362
<p>G4TV have decided to <a href="http://g4tv.com/thefeed/blog/post/707941/The-Future-of-RPGs-Looking-Forward-At-Diablo-3-Star-Wars-The-Old-Republic-Mass-Effect-3-And-More.html">depress us all by looking ahead</a> at the coming year in RPG-dom:</p>
<p> </p>
<p style="padding-left: 30px;"><strong>The Elder Scrolls 5: Skyrim:</strong> We don't know much about The Elder Scrolls 5, except that it's finally actually coming out, and will arrive on 11/11/11. Perhaps the best news of all around the announcement of the game was the fact that it would be using an entirely new engine, rather than the beginning-to-show-its-age Gamebryo engine.
<strong>Mass Effect 3: </strong>We also know that players can expect an even deeper character/save file transfer system, more sophisticated enemies and combat, and, sadly, more mining, albeit via a more streamlined version of it. While it will most likely be a little less than a year before ME3 hits our disc trays, BioWare will be bridging the gap between ME2 and ME3 through DLC.
<strong>Diablo 3: </strong>[...] visions of the game’s countless new features including the Artisan system, which gives you access to traveling craftsmen (blacksmith, mystic, or a jeweler), or the new Skill Runes system, which lets you fundamentally change skills in a variety of ways depending on the rune you use (i.e. acid-spewing poison Hydra heads vs. chain lighting powered Hydra heads). In short, Diablo fans are in for an experience that should feel simultaneously familiar yet fresh and exciting.
<strong>Dragon Age 2: </strong>BioWare came right out and asked gamers, "What didn’t work?" in Dragon Age: Origins when it started development on Dragon Age II, and the feedback the team received from this question directly influenced how they approached every aspect of the sequel. For starters, the game sports an improved graphics engine and art style that will give the game a much grittier tone.
<strong>Hunted: The Demon's Forge: </strong>The "Gears of WarCraft" descriptor that the developers at inXile Entertainmnet have applied to their fantasy RPG makes much more sense when you see the game in action.
<strong>Deus Ex: Human Revolution: </strong>Want to go guns blazing for a little and then do some stealth? Go for it. Hack a little here, convince someone to share a password there. It's up to you. This kind of freedom will ultimately create an experience that is different every time, which has quickly become a staple of modern RPGs.
<strong>The Witcher 2: Assassins of Kings: </strong>For the sequel, the developers have focused a lot of attention on the non-linearity of the experience by giving players an absurd number of ways to progress through the game. For example, one jailbreak sequence has over 600 possible variations!</p>
<p style="padding-left: 30px;"> </p>
<p>Highlights: Demon's Forge is not Wasteland, Fargo! BioWare ask for improvements and the thing they fix is the graphics to make it "grittier". If Deus Ex created some kind of staple for freedom in RPGs, I haven't seen it and 600 possible variations? My fat hairy prison-escaping ass.
Spotted @ <a href="http://www.sorcerers.net/">Sorcerers.net</a></p>
<p> </p>
<p style="padding-left: 30px;"><strong>The Elder Scrolls 5: Skyrim:</strong> We don't know much about The Elder Scrolls 5, except that it's finally actually coming out, and will arrive on 11/11/11. Perhaps the best news of all around the announcement of the game was the fact that it would be using an entirely new engine, rather than the beginning-to-show-its-age Gamebryo engine.
<strong>Mass Effect 3: </strong>We also know that players can expect an even deeper character/save file transfer system, more sophisticated enemies and combat, and, sadly, more mining, albeit via a more streamlined version of it. While it will most likely be a little less than a year before ME3 hits our disc trays, BioWare will be bridging the gap between ME2 and ME3 through DLC.
<strong>Diablo 3: </strong>[...] visions of the game’s countless new features including the Artisan system, which gives you access to traveling craftsmen (blacksmith, mystic, or a jeweler), or the new Skill Runes system, which lets you fundamentally change skills in a variety of ways depending on the rune you use (i.e. acid-spewing poison Hydra heads vs. chain lighting powered Hydra heads). In short, Diablo fans are in for an experience that should feel simultaneously familiar yet fresh and exciting.
<strong>Dragon Age 2: </strong>BioWare came right out and asked gamers, "What didn’t work?" in Dragon Age: Origins when it started development on Dragon Age II, and the feedback the team received from this question directly influenced how they approached every aspect of the sequel. For starters, the game sports an improved graphics engine and art style that will give the game a much grittier tone.
<strong>Hunted: The Demon's Forge: </strong>The "Gears of WarCraft" descriptor that the developers at inXile Entertainmnet have applied to their fantasy RPG makes much more sense when you see the game in action.
<strong>Deus Ex: Human Revolution: </strong>Want to go guns blazing for a little and then do some stealth? Go for it. Hack a little here, convince someone to share a password there. It's up to you. This kind of freedom will ultimately create an experience that is different every time, which has quickly become a staple of modern RPGs.
<strong>The Witcher 2: Assassins of Kings: </strong>For the sequel, the developers have focused a lot of attention on the non-linearity of the experience by giving players an absurd number of ways to progress through the game. For example, one jailbreak sequence has over 600 possible variations!</p>
<p style="padding-left: 30px;"> </p>
<p>Highlights: Demon's Forge is not Wasteland, Fargo! BioWare ask for improvements and the thing they fix is the graphics to make it "grittier". If Deus Ex created some kind of staple for freedom in RPGs, I haven't seen it and 600 possible variations? My fat hairy prison-escaping ass.
Spotted @ <a href="http://www.sorcerers.net/">Sorcerers.net</a></p>