Irenaeus
Self-Ejected
Why is your name Fuad? You are not Muslim, I hope. Because if you are, I hope you are beheaded.
So.....am I to understand there is no combat?
Cuz it's kind of hard to call this an RPG without SOME sort of combat.
We move combat out of Kickstarter goal, because we want to make goal as small as possible. But Combat is first of stretch goal and we speak about it in updates soon. I can show you our early combat interface
https://www.kickstarter.com/project...xecutioner-a-horror-rpg-about-a-monster-in-ev
If we didn't make this stretch, then combat will be just series of choices.
I think our concern is not so much "no combat? wtf" and more about the issue that if there is going to be tactical combat, then it can't be an afterthought let alone a stretch goal, it's a core element of your game experience and has to be deeply integrated into the design and fun to play. Frankly I would prefer that you cut combat entirely instead of half-assing it.
Going with a pure CYOA is fine but it really has to be CYOA with emphasis on the C, that's real choices and consequences, with meaningful branching and interesting fail states.
Why is your name Fuad? You are not Muslim, I hope. Because if you are, I hope you are beheaded.
My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
You should become my friend to gain the perspective of the Medieval Catholic. Would help in the development of the game.
Sounds interesting but I dont understand the actual gameplay; do you torture for fun, is there a plot, do you unlock better techniques, does it include a written description of what you are doing? I have images ik my head of the Elvira or Horrosoft games showing those cool death animations bit other than that I am kind of lost really
My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
You should become my friend to gain the perspective of the Medieval Catholic. Would help in the development of the game.
Some guy (a young atheist from Azerbaijan) tries to make a "deep", intellectual game about serious subjects, in "historical" setting. Nothing can go wrong...
Actually when i think about the Azerbaijan part - it might be a positive part, at least he might not be touched by modern western education system and its sensibilities (read = total lack of understanding of history and ahistoricism) but by ex-soviet education system instead which should be - relatively speaking of curse -betternot as bad.
As i said, it just can't go wrong...
My prediction:
- gameplay will be terrible (high chance)
- the game will be somewhat interesting despite probable poor gameplay (unknown but low chance).
In short i remain cautiously optimistic. Seriously, in worst case scenario the game might become a source of good lulz, so win/win.
I appreciate the premise of making an RPG about torture, but methinks a browser based game is taking that premise a bit too far.
Should've guessed that the game about torture of course is made by an azerbaijani.My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
Yep. Azerbaijan was (mainly) part of Turkey back then (and then allied with it, it was very turbulent period), and is both complicit in it, and denying its existence. For example: https://en.wikipedia.org/wiki/September_DaysIsn't that from Armenian Genocide?
Should've guessed that the game about torture of course are made by an azerbaijani.My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
Yep. Azerbaijan was (mainly) part of Turkey back then, and is both complicit in it, and denying its existence. For example: https://en.wikipedia.org/wiki/September_DaysIsn't that from Armenian Genocide?
Nah, Comrade Stalin is ours, don't even try to monopolize him. :russia:Should've guessed that the game about torture of course are made by an azerbaijani.My name is Fuad, because I was born in Azerbaijan and it's arabic name. I'm not a muslim, neither do not belong to any other confession, but I have some Muslim friends and I will be pretty sad if they all will be beheaded.
Also I have grandmother from Germany and grandfather from Georgia, so it makes me inheritor to Hitler and Stalin at the same time. With my arabic name I'm heir to ISIS and with my atheist beliefs I'll burn in Hell. That's a hell of background to make games on difficult topics.
Sounds interesting but I dont understand the actual gameplay; do you torture for fun, is there a plot, do you unlock better techniques, does it include a written description of what you are doing? I have images ik my head of the Elvira or Horrosoft games showing those cool death animations bit other than that I am kind of lost really
We make some gameplay video in a day but I can try to describe it in words.
The game cycle:
1) You play choose-your-own-adventure, you make some choices, travel around the city, talk with different people, move plot forward, etc. With your actions you Health/Sanity/Stamina changes and you can be killed or go insane. Your actions also influence your Variables Attributes about which I speak here http://executionergame.com/global-variables/
2) Then you go to work. You have victim, have limited time, you need to force victim to sign confession. So you "work" with victim, spend some Stamina/Sanity on different tortures and sign confession (King is happy, execution is legitimate, crowd is placid) or not (King is angry, execution is illegitimate, crowd is angry)
3) Then you go to execution. King usualy doesn't change his decision, so no matter of confession you kill you victim. You can make bloody spectacle out of it (which will cost you some sanity) to calm and instill fear in angry crowd or just be quick and merciful (it's basicaly CYOA choice)
4) Then you return to CYOA and you will trade the part of the victim body (because by tradition it belongs to you), investigate victim's past and maybe you found true criminal and execute him or you just think that everyone is guily. It helps you to create your mindset and worldview (and change your attribute, variables and relationship with different characters)
5) Then you go to work again and again and again until consequences of your former action will not lead to the climax of the plot
So I read a bit about your sanity mechanic and I'm still unclear about what the fail state is here. What happens when you deplete sanity? Is that a game over, like Darkest Dungeon's heart attack bs?
The Executioner puts you in the shoes of a man who tortures people for a living while trying to retain his own sanity.
Fusing elements of a traditional RPG with investigation, exploration and moral decision-making, it invites players take on the role of a man who must seek a signed confession from those he is about to put to death.
With a predominantly text-based interface unfolding 20 hours of engaging story, The Executioner promises a dark and unsettling atmosphere, and a world filled with moral ambiguity.
With the threat of revolution on the cards will you fight for monarchy and tradition or revolt in the name of progress? Do you support emerging science or follow the mystical path? Will you desensitize yourself to the violence you have to inflict or try to preserve your humanity?
The decision is yours. So are the consequences.
Note: The game will be released episodically, with a new episode coming out every 2 months.
- The torture chamber: study your victims, find their weak spot, and use your extensive arsenal (or their loved ones) to break them
- An occult underground: a town filled with mysticism built around Medieval artefacts, such as the Hand of Glory and Mandrake Root
- A dark economy: a market in dead flesh with you as its main supplier
- Synesthesia: your character's unique perceptive abilities make him a walking lie detector
- Staying sane: as a professional torturer you'll need to constantly manage your sanity to survive
The decision is yours. So are the consequences.
Note: The game will be released episodically, with a new episode coming out every 2 months.