At least the Uncharted games have a somewhat interesting setting.
A few questions from a storyfag perspective (I guess it is a waste of time talking about gameplay that don't exist):
Do Ellen Page die/ is captured/run away for no reason? Because that teenager scream I'm gonna die/be captured/force you to chase her for no real reason.
Are They nice with each other all the time as the good guys tend to be or it is a more conflicted relationship?
Is Ellie the guy with a dark past but in reality have a heart of gold cliche?
There is any lighthearted moments or it only depressive all the time?
There are any secondary characters that are worth a damn or the game is full of machete rape gangs and secondary characters that are there just to be zombie food for emotional engagement?
There is any scene where you can see akward Bioware style emotional manipulation?Like: A KID JUST DIED, YOU SHOULD CRY NOW! OMG! A GUY THAT I DON'T KNOW JUST DIED, BE SAD NOW!
Are the characters remotely intelligent and mature or it is Bioware retarded adults with the mental age of 12 years old children?
There are plot holes the size of black holes like ME 3 plot?
Ellie isn't the guy.Is Ellie the guy with a dark past but in reality have a heart of gold cliche?
Fuck, my mistake, it is the boy with long hair.Ellie isn't the guy.Is Ellie the guy with a dark past but in reality have a heart of gold cliche?
Nryn missed this one:Is Ellie the girl with a dark past but in reality have a heart of gold cliche?
Fixed.A few questions from a storyfag perspective (I guess it is a waste of time talking about gameplay, because we don't care about it, we just make shit up that it doesn't exist.):
J_C, I don't hate the game, I'm just bored by it. I know there is some gameplay in it, I just fail to see what are the differences between this game and other cinematic shooters in terms of gameplay. Nryn confirmed that the at least the writing is decent but I don't see any compeling reason to play this game and a non-interactive story is not enough. Okay... on the trailers they make the scavenging and limited ammo a big thing, this is real or in reality you have more resources than you want? If there is no ammo around, how easy is the melee combat, it envolves QTEs? You can easily hack dudes with impunity? You have awesome, intantaneous takedowns on unalerted enemies? How it is the level design, linear, constantly interrupted by cutscenes or there are multiple paths in the levels? There puzzles? If there are puzzles, they are of the kind that auto resolve in your front by how easy they are or have a big yellow arrow pointing to the solution? How the AI is in terms of stealth, how easy to be alerted enemies are and how easy they forget about you? There are enemies that conveniently expose their backs to you while guarding walls?Fixed.A few questions from a storyfag perspective (I guess it is a waste of time talking about gameplay, because we don't care about it, we just make shit up that it doesn't exist.):
Well I played it as a stealth game, only using guns when I messed up. This way I had 7-8 bullets/weapons with me on average. If I take the all action style, I believe I would ran out of bullets very fast. And weapons can be very clunky at times (I guess mimicing that your hero is not a gunmaster). You also have to be careful when getting in gunfight, because if they hit you, your character is lurched, sometimes they are losing ballance and falling on their back.J_C, I don't hate the game, I'm just bored by it. I know there is some gameplay in it, I just fail to see what are the differences between this game and other cinematic shooters in terms of gameplay. Nryn confirmed that the at least the writing is decent but I don't see any compeling reason to play this game and a non-interactive story is not enough. Okay... on the trailers they make the scavenging and limited ammo a big thing, this is real or in reality you have more resources than you want?Fixed.A few questions from a storyfag perspective (I guess it is a waste of time talking about gameplay, because we don't care about it, we just make shit up that it doesn't exist.):
Melee combat is pretty simple. Smash button a few times to punch the guy. After 4-5 hit, he is down. You can gather melee weapons like pipes or wood planks. You can finish the enemies faster with them, but after a few attacks, they are destroyed. If you play stealthily, you can strangle the enemies from behind. Or you can stab them, but that destroyes your shitty knife. QTEs: Sometimes the zombies/humans grab you, you have to smash button there to make yourself free. Other than that, no QTEs.If there is no ammo around, how easy is the melee combat, it envolves QTEs?
I don't really get what does this mean. (fuck my english) Do you mean how easy is to beat everyone up? Well you can't just run around brawling everyone up, because they hit you hard, and just like you, they use melee weapons.You can easily hack dudes with impunity?
There are two ways of takedowns. One is strangleing, which takes about 5 seconds. Than you can stab someone, which is instanteious, but this way you lose your knife (because these are shitty made up knives).You have awesome, intantaneous takedowns on unalerted enemies?
Now, in my book, cutscenes are videos, which abrubt the videos. I'm saying this because for many people here, the dialogues in Half Life 2 are cutscenes. So, videos, which abrubt the gameplay are spaced out in ....lets say 20-30 minutes in average. They are 2-3 minutes long. Areas are a mix of linear parts and more open parts. You can't go out of your way and explore streets in the cities, but if there is combat, you can sneak around in the different houses on the streets. But there are parts, which are linear, no denying that.How it is the level design, linear, constantly interrupted by cutscenes or there are multiple paths in the levels?
No puzzles in the game. The only "puzzle" I can say is sometimes you have to find some stuff, which can help Ellie to cross a place which is full of water (she can't swim).There puzzles? If there are puzzles, they are of the kind that auto resolve in your front by how easy they are or have a big yellow arrow pointing to the solution?
AI companion's stealth is connected to your main character stealth. If you are not seen, your partner is never seen, whatever they do. They might look shitty, but at least the game is not annoying you by your incompetent AI behavior. As for alerts, if you are moving around crouching, you basicly cannot be heard. Few exceptions: if you step on broken glass, or dry wood, they might hear you if they are close. And there is a special mutant, who cannot see, but has very good hearings. You have to crouch and walk in a very slow pace, because simple crouching and moving in a default speed will alert them. When enemies are alerted, I don't recall that they are forgetting about you. Although I never tested this much, because I either reloaded when I messed up stealth, or went into Rambo mode and killed everybody. :DHow the AI is in terms of stealth, how easy to be alerted enemies are and how easy they forget about you?
Usually enemies are moving. There are instances, when they just stand in one place and guard a place, but I don't think they "guarded a wall or other useless place".There are enemies that conveniently expose their backs to you while guarding walls?
I'm aware that story quality is something subjective and the guy can be just someone easy to be pleased. So... Why the story of this game is shit?Nyrn registered here friday and has 4 posts here and one about the witcher. he has been overwhelmingly positive about this game. I would not be suspicious if someone came on like gamespot or something to do that but who would come to the codex just to talk up a game that has almost unanimous 10s? That just seems suspicious. Especially since the story is so totally average.
How the AI is in terms of stealth
This is in Doritos score or real score?This certainly isn't Planescape by any means, but I think its quite good as far as modern gaming stories go. 7/10
This is in Doritos score or real score?This certainly isn't Planescape by any means, but I think its quite good as far as modern gaming stories go. 7/10
How the AI is in terms of stealth
The way I see it, the stealth has 3 fundamental problems:
1. AI can get alerted on seeing dead bodies, yet you cannot move the bodies manually to a hiding place.
2. The AI does not immediately go into an alerted phase on spotting you. It gives you almost a second or more before it gets alerted, making it relatively easy to break line of sight.
3. The sound your footsteps make while walking on metal ramps, snow, wood, etc. is quite loud, but the AI does not react to it. This makes the encounters against the acute hearing enemies a lot less tense than it could have been.
It's a pity that stealth has these issues since the game is not a shooter, though you can shoot up a lot of enemies. Your luck might not typically last in prolonged firefights since ammo is scarce, the Combat AI flanks effectively (except for getting easily murdered around chokepoints such as doorways and blind corners) and the protagonist cannot shrug off bullets to the body (he gets knocked onto his back).
And MoLAoS, I understand your concern. You thought that the story and writing was nothing special, from your experience. I too would have been suspicious if someone new came to the Codex and started singing praises that Skyrim's C&C is great, or that the Mass Effect series has brilliant plotting. But the difference is I expected another trite AAA story and writing effort here but was genuinely surprised that the game defied my expectations. And I thought that the Codex might be interested in hearing of good writing and characterization in the wasteland that is the AAA game genre.
Yeah, you are much more trustworthy, with your 41 posts and 2013 registration. I'm not saying that what you say is wrong, but you are not an oldfag yourself.Nyrn registered here friday and has 4 posts here and one about the witcher. he has been overwhelmingly positive about this game. I would not be suspicious if someone came on like gamespot or something to do that but who would come to the codex just to talk up a game that has almost unanimous 10s? That just seems suspicious. Especially since the story is so totally average.
Well maybe you are so literate that you have seen and read a lot of stuff about this, but I don't think it is extremely common. Please list me some material, when it is used.Even the moral dilemma at the end was not clever. Saving the individual at the expense of the group is an extremely common trope.
The writing and acting would be better than solid in any Hollywood-style sci-fi movie.
I'm not saying the story was average for a game per say, its just that being good for a game story is such a low bar. Having a guy whose daughter died bond with a girl under the circumstances of protecting/escorting/bodyguarding is just not all that clever or original. Nothing in the story stood out from the hundreds of survival or post apocalyptic or escort based books I have read.
Perhaps someone could explain in concrete terms why this story was so outstanding. Most people just assert its quality without explaining it. Especially those industry schill game reviewers. Even the moral dilemma at the end was not clever. Saving the individual at the expense of the group is an extremely common trope.